RCX на FreeRO

Тема в разделе "Игровые вопросы", создана пользователем Flach, 3 май 2011.

  1. Oren Lavie

    Oren Lavie Игрок

    На форуме с:
    23 фев 2009
    Сообщения:
    575
    выставлено всё так, звуки отсутствуют(W7)
    смущает строка:
    Код:
    [Sound]//disable
    ; Disable, when not specifying a filename.
    ;(Please specify a full path, when OS is WindowsVista.
    
  2. iFarT

    iFarT Игрок

    На форуме с:
    23 авг 2008
    Сообщения:
    142
    Адрес:
    Новокузнецк
    А знает кто-нибудь, почему не работает
    ;BattleModeFix
    ;BattleModeChat without Enter Key.
    ;BattleModeChat used Space Key.
    ;0: off 1: on
    ;----------------------------------------------------------------------------//
    BattleModeFix=1

    ?
  3. Li Xingke

    Li Xingke Игрок

    На форуме с:
    19 ноя 2008
    Сообщения:
    2,807
    Адрес:
    Warsaw, Poland
    Потому что он баганутый
  4. Кубик

    Кубик

    На форуме с:
    30 апр 2008
    Сообщения:
    5,694
    А размер монковских сферок в RCX(когда столбиком они около хп и сп чара) как-нибудь увеличить\подвинуть можно?
  5. Li Xingke

    Li Xingke Игрок

    На форуме с:
    19 ноя 2008
    Сообщения:
    2,807
    Адрес:
    Warsaw, Poland
    А как их врубить? :D Или для этого надо возвращать отображение всех баффов над бошкой?
  6. -Ecstasy-

    -Ecstasy- Игрок

    На форуме с:
    16 июн 2008
    Сообщения:
    309
    1) Надо прописать пути к файлам со звуками. При чем желательно полные
    2) Возможно самому создать файлы. Во всяком случае у меня их нет:)
  7. Belk

    Belk Игрок

    На форуме с:
    29 апр 2011
    Сообщения:
    805
    Ну все правильно, эти звуки типа chimes.wav, notify и т.д. - только в XP вроде.
  8. Кубик

    Кубик

    На форуме с:
    30 апр 2008
    Сообщения:
    5,694
    Скил таймер включаешь.
    А отображение скиллов просто комментом убираются.
  9. Oren Lavie

    Oren Lavie Игрок

    На форуме с:
    23 фев 2009
    Сообщения:
    575
    Какой путь он считaет верным по дефолту? и какой будет верная запись если прописывать другое расположение файлов?

    WisMessage=D:\Games\Ro\Free-RO\RCX\notify.wav

    так?
  10. -Ecstasy-

    -Ecstasy- Игрок

    На форуме с:
    16 июн 2008
    Сообщения:
    309
    Да, так. Только.. У Вас там этот файлик-то есть?:)

    Тут нет верных по дефолту. По дефолту sounds disable:)
  11. Oren Lavie

    Oren Lavie Игрок

    На форуме с:
    23 фев 2009
    Сообщения:
    575
    спасибо!! Всё получилось))
  12. Wotan

    Wotan Игрок

    На форуме с:
    26 окт 2011
    Сообщения:
    227
    скиньте рабочий rcx.ini нифига с эффектами не получаеться
  13. Wotan

    Wotan Игрок

    На форуме с:
    26 окт 2011
    Сообщения:
    227
    И в игру надо зайти до того, как прогрузиться зелёная полоска, да?
  14. Маpшель

    Маpшель Игрок

    На форуме с:
    21 июн 2011
    Сообщения:
    2,295
    Адрес:
    Msk
    после XD
    Wotan нравится это.
  15. Wotan

    Wotan Игрок

    На форуме с:
    26 окт 2011
    Сообщения:
    227
    да сю равно нихрена не получаеться. Эффектов нету, а всё остальное есть(например квадрат на 9 клеток :D ) всё перепробывал. Если нетрудно архиф RCX киньте сюда свой.
    PS patch2.txt тоже создавал. мб это из за свойств компа?
    мой rcx.ini мб где ошибка есть(настроено под лю*и арену):
    [Common]
    Language=0

    [GroupieEX]
    GroupieEX=1
    GroupieAttack=0
    GroupieBuffer=1
    GroupieEveryone=0

    ;//----------------------------------------------------------------------------
    ; MOBInfo
    ;----------------------------------------------------------------------------//
    [MOBInfo]
    ; FontName: fontname
    ; FontHeight: size (-20 - +20)
    ; FontWeight: normal:200
    ; FontItalic: 0:normal 1:italic
    ;monster name font
    NameFontName=Arial
    NameFontHeight=-12
    NameFontWeight=400
    NameFontItalic=0
    ;monster data font
    DataFontName=Arial
    DataFontHeight=-10
    DataFontWeight=200
    DataFontItalic=0
    ;//----------------------------------------------------------------------------
    ; SkillTimer
    ;----------------------------------------------------------------------------//
    [SkillTimer]
    ;0:SkillTimer Enable 1:SkillTimer Dissable
    Enable=1

    ; FontName: fontname
    ; FontHeight: size (-20 - +20)
    ; FontWeight: normal:200
    ; FontItalic: 0:normal 1:italic
    ;character name font
    CharNameFontName=Arial
    CharNameFontHeight=-16
    CharNameFontWeight=400
    CharNameFontItalic=0
    ;infomation font
    InfoFontName=Arial
    InfoFontHeight=-10
    InfoFontWeight=200
    InfoFontItalic=0

    [SkillTimerFlag]
    ;
    ;FLAG
    ;PC:My Player Charactor
    ;PT:Party Member
    ;NPT:Other Charactor
    ;MOB:Monster Object
    ;
    ;PC -------->PC 0000000000000001 0x0001 1
    ;PC -------->PT 0000000000000010 0x0002 2
    ;PC -------->NPT 0000000000000100 0x0004 4
    ;PC -------->MOB 0000000000001000 0x0008 8
    ;PT---------->PC 0000000000010000 0x0010 16
    ;PT---------->PT 0000000000100000 0x0020 32
    ;PT---------->NPT 0000000001000000 0x0040 64
    ;PT---------->MOB 0000000010000000 0x0080 128
    ;NPT -------->PC 0000000100000000 0x0100 256
    ;NPT -------->PT 0000001000000000 0x0200 512
    ;NPT -------->NPT 0000010000000000 0x0400 1024
    ;NPT -------->MOB 0000100000000000 0x0800 2048
    ;MOB--------->PC 0001000000000000 0x1000 4096
    ;MOB--------->PT 0010000000000000 0x2000 8192
    ;MOB--------->NPT 0100000000000000 0x4000 16384
    ;MOB--------->MOB 1000000000000000 0x8000 32768

    ; 0xf00f - PC + MOB
    ; 0xB0BB - no NPT
    ; 0x0FFF - no MOB

    ;Curse Attack
    NPC_CURSEATTACK = 0xf00f
    ;Poison
    TF_POISON = 0xf00f
    ;Frost
    MG_FROSTDIVER = 0x0fff
    ;Sleep Attack
    NPC_SLEEPATTACK = 0xffff
    ;
    SM_MAGNUM = 0x0
    SM_PROVOKE = 0x0FFF
    SM_ENDURE = 0x0
    ;
    MG_SIGHT = 0x0
    MG_ENERGYCOAT = 0x0
    MG_STONECURSE = 0x0FFF
    MG_SAFETYWALL = 0x0FFF
    MG_FIREWALL = 0x0
    ;
    AL_RUWACH = 0x0
    AL_INCAGI = 0xffff
    AL_DECAGI = 0x0
    AL_ANGELUS = 0x0
    AL_BLESSING = 0xffff
    AL_WARP = 0x0FFF
    AL_PNEUMA = 0x0fff
    ;
    MC_LOUD = 0x0
    AC_CONCENTRATION = 0x0
    AC_DOUBLE = 0x0
    ;
    KN_TWOHANDQUICKEN = 0x0
    KN_ONEHAND = 0x0
    ;
    PR_IMPOSITIO = 0x0
    PR_SUFFRAGIUM = 0x0
    PR_ASPERSIO = 0x0
    PR_BENEDICTIO = 0x0
    PR_SLOWPOISON = 0x0
    PR_KYRIE = 0x0FFF
    PR_MAGNIFICAT = 0x0
    PR_GLORIA = 0x0
    PR_LEXDIVINA = 0x0FFF
    PR_SANCTUARY = 0x0
    PR_MAGNUS = 0x0
    ;
    WZ_FIREPILLAR = 0x0
    WZ_ICEWALL = 0x0
    WZ_FROSTNOVA = 0x0
    WZ_STORMGUST = 0x0
    WZ_VERMILION = 0x0
    WZ_QUAGMIRE = 0x0
    WZ_METEOR = 0x0
    WZ_SIGHTBLASTER = 0x0
    ;
    BS_ADRENALINE = 0x0
    BS_ADRENALINE2 = 0x0
    BS_WEAPONPERFECT = 0x0
    BS_OVERTHRUST = 0x0
    ;
    HT_SKIDTRAP = 0x0
    HT_LANDMINE = 0x0
    HT_ANKLESNARE = 0x0
    HT_SHOCKWAVE = 0x0
    HT_SANDMAN = 0x0
    HT_FLASHER = 0x0
    HT_FREEZINGTRAP = 0x0
    HT_BLASTMINE = 0x0
    HT_CLAYMORETRAP = 0x0
    ;
    AS_VENOMDUST = 0x0
    AS_ENCHANTPOISON = 0x0
    AS_POISONREACT = 0x0
    ;
    AM_CP_WEAPON = 0x0
    AM_CP_SHIELD = 0x0
    AM_CP_ARMOR = 0x0
    AM_CP_HELM = 0x0
    AM_DEMONSTRATION = 0x0
    CR_FULLPROTECTION = 0x0
    ;
    CR_AUTOGUARD = 0x0
    CR_REFLECTSHIELD = 0x0
    CR_DEVOTION = 0x0
    CR_PROVIDENCE = 0x0
    CR_DEFENDER = 0x0
    CR_SPEARQUICKEN = 0x0
    CR_SHRINK = 0x0
    ;
    MO_STEELBODY = 0x0
    MO_BLADESTOP = 0x0
    MO_EXPLOSIONSPIRITS = 0x0
    ;
    SA_FLAMELAUNCHER = 0x0
    SA_FROSTWEAPON = 0x0
    SA_LIGHTNINGLOADER = 0x0
    SA_SEISMICWEAPON = 0x0
    SA_VOLCANO = 0x0
    SA_DELUGE = 0x0
    SA_VIOLENTGALE = 0x0
    SA_LANDPROTECTOR = 0x0FFF
    ;
    BD_LULLABY = 0x0
    BD_RICHMANKIM = 0x0
    BD_ETERNALCHAOS = 0x0
    BD_DRUMBATTLEFIELD = 0x0
    BD_RINGNIBELUNGEN = 0x0
    BD_ROKISWEIL = 0x0
    BD_INTOABYSS = 0x0
    BD_SIEGFRIED = 0x0
    ;
    BA_DISSONANCE = 0x0
    BA_WHISTLE = 0x0
    BA_ASSASSINCROSS = 0x0
    BA_POEMBRAGI = 0x0
    BA_APPLEIDUN = 0x0
    DC_UGLYDANCE = 0x0
    DC_HUMMING = 0x0
    DC_DONTFORGETME = 0x0
    DC_FORTUNEKISS = 0x0
    DC_SERVICEFORYOU = 0x0
    CG_MOONLIT = 0x0
    CG_HERMODE = 0x0
    ;
    ;
    HW_MAGICPOWER = 0x0
    HW_GRAVITATION = 0x0
    ;
    LK_AURABLADE = 0x0
    LK_PARRYING = 0x0
    LK_CONCENTRATION = 0x0
    ;
    PA_GOSPEL = 0x0FFF
    ;
    HP_ASSUMPTIO = 0x0FFF
    HP_BASILICA = 0x0
    ;
    PF_DOUBLECASTING = 0x0
    PF_SOULBURN = 0x0
    PF_FOGWALL = 0x0
    PF_SPIDERWEB = 0x0
    ;
    ASC_EDP = 0x0FFF
    SN_SIGHT = 0x0
    SN_WINDWALK = 0x0
    ;
    WS_MELTDOWN = 0x0
    WS_CARTBOOST = 0x0
    WS_OVERTHRUSTMAX = 0x0
    ;
    TK_RUN = 0x0
    TK_HAPPYBREAK = 0x0
    TK_SEVENWIND = 0x0
    SG_SUN_WARM = 0x0
    SG_MOON_WARM = 0x0
    SG_STAR_WARM = 0x0
    SG_SUN_COMFORT = 0x0
    SG_MOON_COMFORT = 0x0
    SG_STAR_COMFORT = 0x0
    SG_FUSION = 0x0
    SG_THE_WONDER = 0x0
    ;
    SL_ALCHEMIST = 0x0
    SL_MONK = 0x0
    SL_STAR = 0x0
    SL_SAGE = 0x0
    SL_CRUSADER = 0x0
    SL_SUPERNOVICE = 0x0
    SL_KNIGHT = 0x0
    SL_WIZARD = 0x0
    SL_PRIEST = 0x0
    SL_BARDDANCER = 0x0
    SL_ROGUE = 0x0
    SL_ASSASIN = 0x0
    SL_BLACKSMITH = 0x0
    SL_HUNTER = 0x0
    SL_SOULLINKER = 0x0
    SL_HIGH = 0x0
    ;
    SL_KAIZEL = 0x0
    SL_KAAHI = 0x0
    SL_KAUPE = 0x0
    SL_KAITE = 0x0
    SL_SWOO = 0x0
    SL_SKE = 0x0
    SL_SKASL_SKA = 0x0
    SL_STIN = 0x0
    SL_STUN = 0x0

    ST_PRESERVE = 0x0
    ;
    GS_MADNESSCANCEL = 0x0
    GS_ADJUSTMENT = 0x0
    GS_INCREASING = 0x0
    GS_GATLINGFEVER = 0x0
    NJ_UTSUSEMI = 0x0
    NJ_BUNSINJYUTSU = 0x0
    NJ_NEN = 0x0
    NJ_KAENSIN = 0x0
    NJ_SUITON = 0x0


    [SkillTimerCountDownTick]
    SM_MAGNUM = 0
    SM_PROVOKE = 0
    SM_ENDURE = 0
    MG_SIGHT = 0
    MG_FROSTDIVER = 0
    MG_STONECURSE = 1
    NPC_CURSEATTACK = 0
    MG_ENERGYCOAT = 0
    AL_RUWACH = 0
    AL_ANGELUS = 0
    AL_INCAGI = 1
    AL_DECAGI = 0
    AL_BLESSING = 1
    MC_LOUD = 0
    AC_CONCENTRATION = 0
    TF_HIDING = 0
    TF_POISON = 0
    KN_TWOHANDQUICKEN = 0
    PR_IMPOSITIO = 0
    PR_SUFFRAGIUM = 0
    PR_ASPERSIO = 0
    PR_BENEDICTIO = 0
    PR_SLOWPOISON = 0
    PR_KYRIE = 0
    PR_MAGNIFICAT = 0
    PR_GLORIA = 0
    PR_LEXDIVINA = 0
    BS_ADRENALINE = 0
    BS_WEAPONPERFECT = 0
    BS_OVERTHRUST = 0
    HT_ANKLESNARE = 0
    NPC_SLEEPATTACK = 0
    AS_ENCHANTPOISON = 0
    AS_POISONREACT = 0
    AM_CP_WEAPON = 0
    AM_CP_SHIELD = 0
    AM_CP_ARMOR = 0
    AM_CP_HELM = 0
    CR_AUTOGUARD = 0
    CR_REFLECTSHIELD = 0
    CR_DEVOTION = 0
    CR_PROVIDENCE = 0
    CR_DEFENDER = 0
    CR_SPEARQUICKEN = 0
    MO_STEELBODY = 0
    MO_BLADESTOP = 0
    MO_EXPLOSIONSPIRITS = 0
    MO_CALLSPIRITS_1 = 0
    MO_CALLSPIRITS_2 = 0
    MO_CALLSPIRITS_3 = 0
    MO_CALLSPIRITS_4 = 0
    MO_CALLSPIRITS_5 = 0
    MO_CALLSPIRITS_6 = 0
    MO_CALLSPIRITS_7 = 0
    MO_CALLSPIRITS_8 = 0
    MO_CALLSPIRITS_9 = 0
    MO_CALLSPIRITS_10 = 0
    SA_AUTOSPELL = 0
    SA_FLAMELAUNCHER = 0
    SA_FROSTWEAPON = 0
    SA_LIGHTNINGLOADER = 0
    SA_SEISMICWEAPON = 0
    LK_AURABLADE = 0
    LK_PARRYING = 0
    LK_CONCENTRATION = 0
    HP_ASSUMPTIO = 0
    HW_MAGICPOWER = 0
    PF_SOULBURN = 0
    ASC_EDP = 0
    SN_SIGHT = 0
    SN_WINDWALK = 0
    WS_MELTDOWN = 0
    WS_CARTBOOST = 0
    TK_RUN = 0
    TK_HAPPYBREAK = 0
    WEPON_NEN = 0
    WEPON_DARK = 0
    SG_SUN_WARM = 0
    SG_MOON_WARM = 0
    SG_STAR_WARM = 0
    SG_SUN_COMFORT = 0
    SG_MOON_COMFORT = 0
    SG_STAR_COMFORT = 0
    SL_SPIRIT = 0
    SL_KAIZEL = 0
    SL_KAAHI = 0
    SL_KAUPE = 0
    SL_KAITE = 0
    SL_SWOO = 0
    SL_SKE = 0
    SL_SKASL_SKA = 0
    ST_PRESERVE = 0
    PF_DOUBLECASTING = 0
    WS_OVERTHRUSTMAX = 0
    KN_ONEHAND = 0
    GS_FLING = 0
    GS_MADNESSCANCEL = 0
    GS_ADJUSTMENT = 0
    GS_INCREASING = 0
    GS_GATLINGFEVER = 0
    NJ_UTSUSEMI = 0
    NJ_BUNSINJYUTSU = 0
    NJ_NEN = 0
    CR_SHRINK = 0
    RG_CLOSECONFINE = 0
    WZ_SIGHTBLASTER = 0
    BS_ADRENALINE2 = 0
    SG_FUSION = 0
    SG_THE_WONDER = 0
    HLIF_AVOID = 0
    HLIF_CHANGE = 0
    HFLI_FLEET = 0
    HFLI_SPEED = 0
    HAMI_DEFENCE = 0
    HAMI_BLOODLUST = 0
    ALTER_CRI = 0
    ARIA = 0
    PLANT = 0
    RESIST_FIRE = 0
    RESIST_WATER = 0
    RESIST_EARTH = 0
    RESIST_WIND = 0
    SPEEDPOT1 = 0
    SPEEDPOT2 = 0
    SPEEDPOT3 = 0
    SPEEDPOT4 = 0
    DISH_STR_UP = 0
    DISH_AGI_UP = 0
    DISH_VIT_UP = 0
    DISH_DEX_UP = 0
    DISH_INT_UP = 0
    DISH_LUK_UP = 0
    DISH_STR_UP2 = 0
    DISH_AGI_UP2 = 0
    DISH_VIT_UP2 = 0
    DISH_DEX_UP2 = 0
    DISH_INT_UP2 = 0
    DISH_LUK_UP2 = 0
    BOOK_EXPUP_UP = 0
    FILE_INSURANCE = 0
    BOOK_JOBUP_UP = 0

    [SkillTimerMode]
    SM_MAGNUM = 0
    SM_PROVOKE = 0
    SM_ENDURE = 0
    MG_SIGHT = 0
    MG_FROSTDIVER = 0
    MG_STONECURSE = 0
    NPC_CURSEATTACK = 0
    MG_ENERGYCOAT = 0
    AL_RUWACH = 0
    AL_ANGELUS = 0
    AL_INCAGI = 1
    AL_DECAGI = 0
    AL_BLESSING = 1
    MC_LOUD = 0
    AC_CONCENTRATION = 0
    TF_HIDING = 0
    TF_POISON = 0
    KN_TWOHANDQUICKEN = 0
    PR_IMPOSITIO = 0
    PR_SUFFRAGIUM = 0
    PR_ASPERSIO = 0
    PR_BENEDICTIO = 0
    PR_SLOWPOISON = 0
    PR_KYRIE = 0
    PR_MAGNIFICAT = 0
    PR_GLORIA = 0
    PR_LEXDIVINA = 0
    BS_ADRENALINE = 0
    BS_WEAPONPERFECT = 0
    BS_OVERTHRUST = 0
    HT_ANKLESNARE = 0
    NPC_SLEEPATTACK = 0
    AS_ENCHANTPOISON = 0
    AS_POISONREACT = 0
    AM_CP_WEAPON = 0
    AM_CP_SHIELD = 0
    AM_CP_ARMOR = 0
    AM_CP_HELM = 0
    CR_AUTOGUARD = 0
    CR_REFLECTSHIELD = 0
    CR_DEVOTION = 0
    CR_PROVIDENCE = 0
    CR_DEFENDER = 0
    CR_SPEARQUICKEN = 0
    MO_STEELBODY = 0
    MO_BLADESTOP = 0
    MO_EXPLOSIONSPIRITS = 0
    MO_CALLSPIRITS_1 = 0
    MO_CALLSPIRITS_2 = 0
    MO_CALLSPIRITS_3 = 0
    MO_CALLSPIRITS_4 = 0
    MO_CALLSPIRITS_5 = 0
    MO_CALLSPIRITS_6 = 0
    MO_CALLSPIRITS_7 = 0
    MO_CALLSPIRITS_8 = 0
    MO_CALLSPIRITS_9 = 0
    MO_CALLSPIRITS_10 = 0
    SA_AUTOSPELL = 0
    SA_FLAMELAUNCHER = 0
    SA_FROSTWEAPON = 0
    SA_LIGHTNINGLOADER = 0
    SA_SEISMICWEAPON = 0
    LK_AURABLADE = 0
    LK_PARRYING = 0
    LK_CONCENTRATION = 0
    HP_ASSUMPTIO = 0
    HW_MAGICPOWER = 0
    PF_SOULBURN = 0
    ASC_EDP = 0
    SN_SIGHT = 0
    SN_WINDWALK = 0
    WS_MELTDOWN = 0
    WS_CARTBOOST = 0
    TK_RUN = 0
    TK_HAPPYBREAK = 0
    WEPON_NEN = 0
    WEPON_DARK = 0
    SG_SUN_WARM = 0
    SG_MOON_WARM = 0
    SG_STAR_WARM = 0
    SG_SUN_COMFORT = 0
    SG_MOON_COMFORT = 0
    SG_STAR_COMFORT = 0
    SL_SPIRIT = 0
    SL_KAIZEL = 0
    SL_KAAHI = 0
    SL_KAUPE = 0
    SL_KAITE = 0
    SL_SWOO = 0
    SL_SKE = 0
    SL_SKASL_SKA = 0
    ST_PRESERVE = 0
    PF_DOUBLECASTING = 0
    WS_OVERTHRUSTMAX = 0
    KN_ONEHAND = 0
    GS_FLING = 0
    GS_MADNESSCANCEL = 0
    GS_ADJUSTMENT = 0
    GS_INCREASING = 0
    GS_GATLINGFEVER = 0
    NJ_UTSUSEMI = 0
    NJ_BUNSINJYUTSU = 0
    NJ_NEN = 0
    CR_SHRINK = 0
    RG_CLOSECONFINE = 0
    WZ_SIGHTBLASTER = 0
    BS_ADRENALINE2 = 0
    SG_FUSION = 0
    SG_THE_WONDER = 0
    HLIF_AVOID = 0
    HLIF_CHANGE = 0
    HFLI_FLEET = 0
    HFLI_SPEED = 0
    HAMI_DEFENCE = 0
    HAMI_BLOODLUST = 0
    ALTER_CRI = 0
    ARIA = 0
    PLANT = 0
    RESIST_FIRE = 0
    RESIST_WATER = 0
    RESIST_EARTH = 0
    RESIST_WIND = 0
    SPEEDPOT1 = 0
    SPEEDPOT2 = 0
    SPEEDPOT3 = 0
    SPEEDPOT4 = 0
    DISH_STR_UP = 0
    DISH_AGI_UP = 0
    DISH_VIT_UP = 0
    DISH_DEX_UP = 0
    DISH_INT_UP = 0
    DISH_LUK_UP = 0
    DISH_STR_UP2 = 0
    DISH_AGI_UP2 = 0
    DISH_VIT_UP2 = 0
    DISH_DEX_UP2 = 0
    DISH_INT_UP2 = 0
    DISH_LUK_UP2 = 0
    BOOK_EXPUP_UP = 0
    FILE_INSURANCE = 0
    BOOK_JOBUP_UP = 0





    [M2E]
    ; MiniMiniEffect Color Setting
    ; 0xAARRGGBB
    ;
    ; AA:Alpha 00-FF (00:0%---7F:50%---FF:100%)
    ; RR:Red 00-FF (0-255)
    ; GG:Green 00-FF (0-255)
    ; BB:Blue 00-FF (0-255)
    ;
    ; MG_SAFETYWALL#Safety_Wall
    Skill007E=0x7F008888
    ; MG_FIREWALL#Fire_Wall
    ;Skill007F=0x0000FFFF
    ; AL_WARP#Warp_Portal
    Skill0080=0x7FFFFFFF
    Skill0081=0x7FFFFFFF
    ;
    Skill0082=0x7F888888
    ; PR_SANCTUARY#Sanctuary
    ;Skill0083=0x0000FFFF
    ; PR_MAGNUS#Magnus_Exorcismus
    ;Skill0084=0x0000FFFF
    ; AL_PNEUMA#Pneuma
    Skill0085=0x7F00FFFF
    ; NJ_BAKUENRYU#Exploding_Dragon
    ; WZ_HEAVENDRIVE#Heaven's_Drive
    ; MG_THUNDERSTORM#Thunderstorm
    ; WZ_METEOR#Meteor_Storm
    ; WZ_STORMGUST#Storm_Gust
    ; WZ_VERMILION#Lord_of_Vermilion
    ; NPC_DARKGRANDCROSS#Dark_Grand_Cross
    ; CR_GRANDCROSS#Grand_Cross
    Skill0086=0x7F888888
    ; WZ_FIREPILLAR#Fire_Pillar
    Skill0087=0x0000FFFF
    Skill0088=0x0000FFFF
    ; CG_MOONLIT#Sheltering_Bliss
    ;Skill0089=0x7F888888
    ; WZ_ICEWALL#Ice_Wall
    ;Skill008D=0x7F880088
    ; WZ_QUAGMIRE#Quagmire
    Skill008E=0x7F448844
    ; HT_BLASTMINE#Blast_Mine
    ;Skill008F=0x7F888888
    ; HT_SKIDTRAP#Skid_Trap
    ;Skill0090=0x0000FFFF
    ; HT_ANKLESNARE#Ankle_Snare
    ;Skill0091=0x0000FFFF
    ; AS_VENOMDUST#Venom_Dust
    ;Skill0092=0x0000FFFF
    ; HT_LANDMINE#Land_Mine
    ;Skill0093=0x0000FFFF
    ; HT_SHOCKWAVE#Shockwave_Trap
    ;Skill0094=0x0000FFFF
    ; HT_SANDMAN#Sandman
    ;Skill0095=0x0000FFFF
    ; HT_FLASHER#Flasher
    ;Skill0096=0x0000FFFF
    ; HT_FREEZINGTRAP#Freezing_Trap
    ;Skill0097=0x0000FFFF
    ; HT_CLAYMORETRAP#Claymore_Trap
    ;Skill0098=0x0000FFFF
    ; HT_TALKIEBOX#Talkie_Box
    ;Skill0099=0x0000FFFF
    ; SA_VOLCANO#Volcano
    ;Skill009A=0x7F888888
    ; SA_DELUGE#Deluge
    ;Skill009B=0x7F888888
    ; SA_VIOLENTGALE#Whirlwind
    Skill009C=0x7F888888
    ; SA_LANDPROTECTOR#Magnetic_Earth
    ;Skill009D=0x7F888888
    Skill009D=0x7FFF8000
    ; BD_LULLABY#Lullaby
    ;Skill009E=0x7F888888
    ; BD_RICHMANKIM#Mental_Sensing
    ;Skill009F=0x7F888888
    ; BD_ETERNALCHAOS#Down_Tempo
    ;Skill00A0=0x7F888888
    ; BD_DRUMBATTLEFIELD#Battle_Theme
    ;Skill00A1=0x7F888888
    ; BD_RINGNIBELUNGEN#Harmonic_Lick
    ;Skill00A2=0x7F888888
    ; BD_ROKISWEIL#Classical_Pluck
    ;Skill00A3=0x7F888888
    ; BD_INTOABYSS#Power_Cord
    ;Skill00A4=0x7F888888
    ; BD_SIEGFRIED#Acoustic_Rhythm
    Skill00A5=0x7F888888
    ; BA_DISSONANCE#Unchained_Serenade
    ;Skill00A6=0x7F888888
    ; BA_WHISTLE#Perfect_Tablature
    ;Skill00A7=0x7F888888
    ; BA_ASSASSINCROSS#Impressive_Riff
    ;Skill00A8=0x7F888888
    ; BA_POEMBRAGI#Magic_Strings
    Skill00A9=0x7F3C50FA
    ; BA_APPLEIDUN#Song_of_Lutie
    Skill00AA=0x7F888888
    ; DC_UGLYDANCE#Hip_Shaker
    ;Skill00AB=0x7F888888
    ; DC_HUMMING#Focus_Ballet
    ;Skill00AC=0x7F888888
    ; DC_DONTFORGETME#Slow_Grace
    Skill00AD=0x7F00FF00
    ; DC_FORTUNEKISS#Lady_Luck
    ;Skill00AE=0x7F888888
    ; DC_SERVICEFORYOU#Gypsy's_Kiss
    Skill00AF=0x7FF0467C
    ; RG_GRAFFITI#Scribble
    ;Skill00B0=0x7F888888
    ; AM_DEMONSTRATION#Bomb
    ;Skill00B1=0x7F888888
    ; WE_CALLBABY#Come_to_me,_honey~
    ; WE_CALLPARENT#Mom,_Dad,_I_miss_you!
    ; WE_CALLPARTNER#Romantic_Rendezvous
    ;Skill00B2=0x7F888888
    ; PA_GOSPEL#Battle_Chant
    ;Skill00B3=0x7F888888
    ; HP_BASILICA#Basilica
    ;Skill00B4=0x7F888888
    ; SG_MOON_WARM#Lunar_Heat
    ; SG_STAR_WARM#Stellar_Heat
    ; SG_SUN_WARM#Solar_Heat
    ;Skill00B5=0x7F888888
    ; PF_FOGWALL#Blinding_Mist
    Skill00B6=0x7F888888
    ; PF_SPIDERWEB#Fiber_Lock
    Skill00B7=0x7FF0467C
    ; HW_GRAVITATION#Gravitational_Field
    ;Skill00B8=0x7F888888
    ; CG_HERMODE#Hermode's_Rod
    ;Skill00B9=0x7F888888
    ; GS_DESPERADO#Desperado
    ;Skill00BA=0x7F888888
    ; NJ_SUITON#Watery_Evasion
    ;Skill00BB=0x7F888888
    ; NJ_TATAMIGAESHI#Flip_Tatami
    ;Skill00BC=0x7F888888
    ; NJ_KAENSIN#Blaze_Shield
    ;Skill00BD=0x7F888888
    ; GS_GROUNDDRIFT#Gunslinger_Mine
    ;Skill00BE=0x7F888888
    ;
    ;
    ;
    ;
    Skill00BF=0x7F888888
    ;
    Skill00C0=0x7F888888
    Skill00C1=0x7F888888
    Skill00C2=0x7F888888
    Skill00C3=0x7F888888
    Skill00C4=0x7F888888
    Skill00C5=0x7F888888
    Skill00C6=0x7F888888
    Skill00C7=0x7F888888
    Skill00C8=0x7F888888
    Skill00C9=0x7F888888
    Skill00CA=0x7F888888
    Skill00CB=0x7F888888
    Skill00CC=0x7F888888
    Skill00CD=0x7F888888
    Skill00CE=0x7F888888
    Skill00CF=0x7F888888
    ;
    Skill00D0=0x7F888888
    Skill00D1=0x7F888888
    Skill00D2=0x7F888888
    Skill00D3=0x7F888888
    Skill00D4=0x7F888888
    Skill00D5=0x7F888888
    Skill00D6=0x7F888888
    Skill00D7=0x7F888888
    Skill00D8=0x7F888888
    Skill00D9=0x7F888888
    Skill00DA=0x7F888888
    Skill00DB=0x7F888888
    Skill00DC=0x7F888888
    Skill00DD=0x7F888888
    Skill00DE=0x7F888888
    Skill00DF=0x7F888888
    ;
    Skill00E0=0x7F888888
    Skill00E1=0x7F888888
    Skill00E2=0x7F888888
    Skill00E3=0x7F888888
    Skill00E4=0x7F888888
    Skill00E5=0x7F888888
    Skill00E6=0x7F888888
    Skill00E7=0x7F888888
    Skill00E8=0x7F888888
    Skill00E9=0x7F888888
    Skill00EA=0x7F888888
    Skill00EB=0x7F888888
    Skill00EC=0x7F888888
    Skill00ED=0x7F888888
    Skill00EE=0x7F888888
    Skill00EF=0x7F888888
    ;
    Skill00F0=0x7F888888
    Skill00F1=0x7F888888
    Skill00F2=0x7F888888
    Skill00F3=0x7F888888
    Skill00F4=0x7F888888
    Skill00F5=0x7F888888
    Skill00F6=0x7F888888
    Skill00F7=0x7F888888
    Skill00F8=0x7F888888
    Skill00F9=0x7F888888
    Skill00FA=0x7F888888
    Skill00FB=0x7F888888
    Skill00FC=0x7F888888
    Skill00FD=0x7F888888
    Skill00FE=0x7F888888
    Skill00FF=0x7F888888
    ;----------------------------------------------------------------------------//
    [GPS]
    window.y=527
    window.x=191
    window.w=640
    window.h=325
    window.visible=0

    column_width_ID=107
    column_width_SERVER=150
    column_width_NAME=68
    column_width_GPS=60
    column_width_ADDRESS=125
    column_width_LEVEL=65
    column_width_HP=79
    column_width_SP=79
    column_width_EXP=99
    column_width_JOBEXP=88
    column_width_PBH=111
    column_width_WEIGHT=74
    column_width_ZENY=66
    column_width_TIMESTAMP=68
    column_width_MESSAGE=427
    message=
    ExpPerOff=0
    WeightOff=0
    ZenyOff=0
    PosOff=0
    SimpleModeEXP=1
    SimpleModeJEXP=1
    SimpleModeBPH=1
    SimpleModeZeny=1
    ShowServer=1
    ShowName=2
    ShowGPS=3
    ShowAddress=4
    ShowLevel=5
    ShowHP=6
    ShowSP=7
    ShowEXP=8
    ShowJEXP=9
    ShowExpPerH=10
    ShowWeight=11
    ShowZeny=12
    ShowTimeStamp=13
    ShowMessage=14
    FontHeight=-12
    FontWidth=0
    FontWeight=400
    FontItalic=0
    FontUnderline=0
    FontStrikeOut=0
    FontFaceName=MS Sans Serif
    AlwaysTop=0
    BackColor=16777215
    TextColor=0
    HPSPMaxColor=16744448
    HPSPAlertColor=255
    WeightAlertColor=255
    ;//----------------------------------------------------------------------------
    ;GPSConnectInfo
    ;----------------------------------------------------------------------------//
    [GPSConnect]
    ID=RCX.RoToold-02
    Address=home.planetleaf.com
    Port=19802
    Protocol=2
    AutoConnect=0

    ;//----------------------------------------------------------------------------
    ;Setup of the head character for send a message to GPS.
    ;----------------------------------------------------------------------------//
    message_send_char=&
    ;//----------------------------------------------------------------------------
    ;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERЃj
    ;(Client: LimeChat CHOCOA)
    ;
    ;Example1) LimChat_message_send_char=
    ; OFF
    ;Example2) LimChat_message_send_char=>
    ; RO Client ">hello :)[Enter]" ---> "hello :)" send to LimeChat.
    ;
    ;----------------------------------------------------------------------------//
    [IRC]
    LimeChat_message_send_char=
    CHOCOA_message_send_char=

    [RoChaHP]
    ;-----------------------------------------------------------
    ; It can reload.
    ;
    ;EXP. Put Timer(msec)
    ;Example1)EXPTIMER=5000
    ; 5sec.
    ;Example2)EXPTIMER=0
    ; OFF
    EXPTIMER=5000

    ;EXP. Put Timer for RCXWindow EXP/h Button
    ;
    ;Example1)EXPFUNCTIMER=10000
    ; 10sec.
    ;Example2)EXPFUNCTIMER=0
    ; OFF
    EXPFUNCTIMER=10000

    ;KillCounter Put Timer
    KILLCOUNTTIMER=3000
    ;-----------------------------------------------------------


    ;//----------------------------------------------------------------------------
    ; It can reload.
    ;
    ; HotKey
    ;
    ; CTRL + ?
    ;----------------------------------------------------------------------------//
    [KeyConfig]
    ; RCXWindow Show/Hide
    ROCHAWINDOW_OPEN=1

    ; BBE Show/Hide
    BBE=B

    ; EXP/H Reset
    EXPPER_OFF=4

    ; LogWindow Show/Hide
    LOGWIN_OPEN=5

    ; --------
    BOTSS_OFF=3

    [RoChaWindow]
    POS_X=0
    POS_Y=0
    MODEMINI=1
    SHOW=0

    ;//----------------------------------------------------------------------------
    ; Setup of EXP Window
    ;
    ; Mode=0 0:no window
    ; 1:window mode (setup by POS_X and POS_Y for display position.)
    ; 2:window mode2(display position is fixed to the right of RCXWindow.
    ; POS_X and POS_Y is changed.)
    ; POS_X=0 display position.RO Client (0,0)-(right,bottom)
    ; POS_Y=0

    ;----------------------------------------------------------------------------//
    [EXPWindow]
    Mode=0
    POS_X=170
    POS_Y=0

    ;//----------------------------------------------------------------------------
    ;
    ; Setup of Alarm
    ;
    ;----------------------------------------------------------------------------//
    [Sound]//disable
    ; Disable, when not specifying a filename.
    ;(Please specify a full path, when OS is WindowsVista.
    ;
    ; GPS message
    ;
    GPSMessage=
    ;
    ; Wis message
    ;
    WisMessage=
    ;
    ; Pet hungry time is told.
    ;
    PetAlarm=
    ;
    ; Dealings request alarm.
    ;
    TradeAlarm=
    ;
    ; GuildMessage
    ;
    GuildMessage=
    ;
    ; GlobalAnnounce message
    ;
    GlobalAnnounce=
    ;
    ; LocalAnnounce message
    ;
    LocalAnnounce=
    ;
    ; PartyMessage
    ;
    PartyMessage=
    ;
    ; Vending Alarm
    ;
    SaleAlarm=
    ;
    ; ChatRoom entry alarm
    ;
    ChatInAlarm=
    ;
    ; ChatRoom leave alarm
    ;
    ChatLeaveAlarm=
    ;
    ; Homunculus hungry time is told.
    ;
    HomunculusAlarmLine=25
    HomunculusAlarm=

    HomunculusAlarmLine2=10
    HomunculusAlarm2=

    ;//----------------------------------------------------------------------------
    ; Options
    ;----------------------------------------------------------------------------//
    [RoChaOption]
    ; EXP Combo interval
    ;
    YanmaiiComboTime=300
    ; EXP Popup LineNums 0 - 8(0:off)
    ;
    EXPPopupLines=8
    ;//----------------------------------------------------------------------------
    ;BattleModeFix
    ;BattleModeChat without Enter Key.
    ;BattleModeChat used Space Key.
    ;0:off 1:on
    ;----------------------------------------------------------------------------//
    BattleModeFix=1

    ;//----------------------------------------------------------------------------
    ;Mouse Center Button Key Define
    ;If specification is the Insert key in a virtual key code 0 x2D is specified.
    ;----------------------------------------------------------------------------//
    MouseCenterKey=

    ;//----------------------------------------------------------------------------
    ; API HookType
    ;0:dll Address Search
    ;1:IAT Search before AsPack
    ;
    ;----------------------------------------------------------------------------//

    APIHookType=1

    ;//----------------------------------------------------------------------------
    ;
    ;DebugOption
    ; 0:Off
    ; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook
    ;----------------------------------------------------------------------------//
    PacketLogAnalyse=0

    ;//----------------------------------------------------------------------------
    ; Analysis of RoAddr is delayed.
    ;----------------------------------------------------------------------------//
    RoAddrAnalyseFrame=20

    ;//----------------------------------------------------------------------------
    ;
    ;----------------------------------------------------------------------------//

    Recv32HookCount=1

    ;//----------------------------------------------------------------------------
    ; Write a PacketLength Matrix
    ;
    ;Example1)PacketLengthSavePath=PacketLength.txt
    ;Example2)PacketLengthSavePath=C:\Program Files\graffity\RagnarokOnline\PacketLength.txt
    ;----------------------------------------------------------------------------//

    PacketLengthSavePath=

    ;//----------------------------------------------------------------------------
    ; AccountCollector
    ; Input of account and password is automated.
    ; :0 OFF
    ; :1 ON
    ; The file of account and password is saved on the path which it was enciphered
    ; and was set by AccountCollectorPath.
    ;
    ;----------------------------------------------------------------------------//
    AccountCollector=0
    ;//----------------------------------------------------------------------------
    ;
    ;Example1)AccountCollectorPath=I:\AccountCollector
    ;Example2)AccountCollectorPath=M:\ROPass
    ; A folder is not made automatically.
    ; It can't decode by the data copied to other disks or media.
    ;----------------------------------------------------------------------------//

    AccountCollectorPath=

    ;//----------------------------------------------------------------------------
    ;
    ; FreeMouse
    ; :0 OFF
    ; :1 ON
    ;----------------------------------------------------------------------------//
    FreeMouse=0

    ;//----------------------------------------------------------------------------
    ;
    ; FreeMouseFirstCaptureTrue
    ; The mouse input of the beginning at the time of a window becoming active is
    ; canceled.
    ; :0 OFF
    ; :1 ON
    ;----------------------------------------------------------------------------//
    FreeMouseFirstCaptureTrue=0

    ;//----------------------------------------------------------------------------
    ; The window coordinates of RO are saved.
    ; RoWinPosSave
    ; :0 OFF
    ; :1 ON
    ;----------------------------------------------------------------------------//

    RoWinPosSave=0

    ;//----------------------------------------------------------------------------
    ; (X,Y)
    ;----------------------------------------------------------------------------//
    RoWinPosX=0
    RoWinPosY=0


    ;//----------------------------------------------------------------------------
    ; Put a frame counter.(Top of mini map)
    ; FPSCounter
    ; :0 OFF
    ; :1 ON
    ;----------------------------------------------------------------------------//

    FPSCounter=1

    ;//----------------------------------------------------------------------------
    ;0:OFF
    ;1:ON
    ;----------------------------------------------------------------------------//

    ShortcutItemSave=0

    ;//----------------------------------------------------------------------------
    ; The CPU load in a game is lowered maintaining a frame rate as much as possible.
    ; 0:OFF
    ; 1:ON
    ;----------------------------------------------------------------------------//

    CPUSave =0

    ;//----------------------------------------------------------------------------
    ; The CPU load in a game is controllable.ЃiA frame rate falls.Ѓj
    ; 0:OFF
    ; 1:LevelDown1
    ; 2:LevelDown2
    ; 3:LevelDown3
    ;----------------------------------------------------------------------------//

    CPUCoolerLevel=1

    ;//----------------------------------------------------------------------------
    ;
    ;Hallucination effect
    ; 0 OFF
    ; 1 ON
    ; 2 OFF+OtherEffect
    ;----------------------------------------------------------------------------//
    HallucinatoryEffect=1

    ;//----------------------------------------------------------------------------
    ; 2006.07.20 ver17 rev15
    ;
    ; HomunculusMonitor
    ; :0 OFF
    ; :1 ON
    ;----------------------------------------------------------------------------//

    HomunculusMonitor=0
    ;
    ; HomunculusMonitor PositionЃiCan be ReloadedЃj
    ;
    HomunculusMonitorPosX=10
    HomunculusMonitorPosY=80

    ;//----------------------------------------------------------------------------
    ; 2007.10.04 ver17 rev37
    ; RCXWindow EXP Style
    ; :0 Number
    ; :1 Percentage
    ; It changes by clicking the blue circle of the title bar of RCXWindow.
    ;----------------------------------------------------------------------------//
    RoChaWinExpType=1

    ;//----------------------------------------------------------------------------
    ;
    ; AutoLogSave
    ; :0 OFF
    ; :1 ON
    ;
    ;----------------------------------------------------------------------------//

    AutoLogSave=0

    ;//----------------------------------------------------------------------------
    ;
    ; AppendLogTypeString
    ; The words and phrases which identify a message are added to a log.
    ; :0 OFF
    ; :1 ON
    ;
    ;----------------------------------------------------------------------------//
    AppendLogTypeString=1
    ;//----------------------------------------------------------------------------
    ;
    ; AppendLogChatroomString
    ; A chatroom name is added to a chatroom log.
    ; :0 OFF
    ; :1 ON
    ;
    ;----------------------------------------------------------------------------//
    AppendLogChatroomString=1

    ;//----------------------------------------------------------------------------
    ; LogFileName
    ; %ss:SeverName
    ; %yy:Year
    ; %mm:Month
    ; %dd:Day
    ;Example) ChatLog = %ss\%yy%mm.txt
    ;----------------------------------------------------------------------------//

    ;GPSLogFileЃiPlease do not specify a server name.Ѓj
    GPSLog = gpslog_%yy%mm.txt

    ;OpenChatLog
    ChatLog = log_%ss_%yy%mm.txt

    ;RoomChatLog
    ChatRoomLog = log_%ss_%yy%mm.txt

    ;GuildChatLog
    GuildLog = log_%ss_%yy%mm.txt

    ;PartyChatLog
    PartyLog = log_%ss_%yy%mm.txt

    ;WisChatLog
    WisLog = log_%ss_%yy%mm.txt

    ;GlobalAnnounceLog
    GlobalAnnounceLog = log_%ss_%yy%mm.txt

    ;LocalAnnounceLog
    LocalAnnounceLog = log_%ss_%yy%mm.txt

    ;Skill or Damage or Attack ... LogFile(Debug)
    SystemLog =

    ;//----------------------------------------------------------------------------
    ; RCXWindow(it is not necessary to change.)
    ;
    LOGPUT=0x0
    LOGPUT_PT=0x1
    LOGPUT_OTHER=0x0
    GPSPUT=0x0
    BOTSCAN=0x0
    MOBHPTYPE=0x1
    MOBHP_PUTMOBTOP=0x4
    ;----------------------------------------------------------------------------//
    ; It can reload.
    ; 0: ----------------------------
    ; 1: ----------------------------
    ;----------------------------------------------------------------------------//
    ObjReleaseType=0

    ;//----------------------------------------------------------------------------
    ;
    ; The display position of efficiency calculation of EXP.
    ; (Displacement from center of screen
    ;
    EXP_POS_X=-72
    EXP_POS_Y=-350

    ; The display position of Acquisition EXP is setup.
    ; (Displacement from center of screen
    GETEXP_POS_X=-42
    GETEXP_POS_Y=-280
    ; GPS left position
    GPSL_POS_X=5
    GPSL_POS_Y=152
    ; GPS right position
    GPSR_POS_X=56
    GPSR_POS_Y=152
    ; MOBInfo left position
    KILLCOUNTL_POS_X=5
    KILLCOUNTL_POS_Y=152
    ; MOBInfo right position
    KILLCOUNTR_POS_X=56
    KILLCOUNTR_POS_Y=152
    ; LogWindow position and height
    LOGWIN_X=36
    LOGWIN_Y=344
    LOGWIN_W=400
    LOGWIN_H=400

    ; Setup of LogWindow font
    ;
    LOGFontFaceName=MS Sans Serif
    LOGFontHeight=-12
    LOGFontWidth=0
    LOGFontWeight=400
    LOGFontItalic=0
    ;
    ; Setup of MOBHP font
    HPFontFaceName=Tahoma
    HPFontHeight=-12
    HPFontWidth=0
    HPFontWeight=800
    HPFontItalic=0

    ;//----------------------------------------------------------------------------
    ;
    LOGFLAG=0x80000001

    GPSMEMBERST_PUT=0x1
    PETSTATUS_PUT=0x2
    LOGWIN_DOCKING=0
    ShowBBE=0
    BBELevel=1
    Opaque=0
    CPUCoolerSwitch=0
    M2E=1
    ShowChatScope=1
    ;//----------------------------------------------------------------------------
    ; Setup of RCXWindow
    ; POS_X=0
    ; POS_Y=0
    ; MODEMINI=1
    ; SHOW=1
    ;
    ;----------------------------------------------------------------------------//
    ;Windows Class of the RO Client is specified.
    ;e.g.)ROWindowClass=RagexeRE.exe
    ;----------------------------------------------------------------------------//
    ROWindowClass=RagexeRE.bin

    ;//----------------------------------------------------------------------------
    ; Setup of the installation folder of RO
    ;----------------------------------------------------------------------------//
    [Ragnarok]
    Dir=E:\Lumi

    ;//----------------------------------------------------------------------------
    ; GPS servername and AccountCollector used datas.
    ;
    ; CharacterServerIP=ServerName
    ;----------------------------------------------------------------------------//
    [CharServers]
    [E:\Lumi\RagexeRE.bin]
    Size=3874907
    CRC32=129DB0D5
    MD5=1afd2c61473cb0e20f273ef2fd429b4b
    RagAddrData=f&|f|<j%tydz|d|h|1|e|<j%|2|e|<j%|2|e|<j%tzdz\{j%|2|e|<j%|N|{\{j%|B|{\{j%|F|{\{j%|:|{\{j%n"|y\{j%|"Lz|Hj"|JHxn"|[Hzpy\{j%L~py\{j%|Fpz\{j%dzpz\{j%`~pz\{j%`zpz\{j%d~pz\{j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%pzx|\{j%P~|~\{j%p~x|\{j%|Fxw\{j%dz|{\{j%pz||\{j%|JTy\{j%|jT|\{j%|^|y\{j%|Zb%|5j%b"|Y\zj%|zpy\{j%|0|e|<j%x~Z(|4j%t~||\{j%x~||\{j%xz||\{j%Lz||\{j%L~||\{j%Pz||\{j%P~||\{j%H~||\{j%|F@y\{j%j&^'|4j%h~|]\zj%|r^"|4j%|ftx|1j%@~|^\zj%n$|e|<j%x~|e|<j%dz|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|n^'|4j%|b^'|4j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%
  16. Маpшель

    Маpшель Игрок

    На форуме с:
    21 июн 2011
    Сообщения:
    2,295
    Адрес:
    Msk
  17. Маpшель

    Маpшель Игрок

    На форуме с:
    21 июн 2011
    Сообщения:
    2,295
    Адрес:
    Msk
    1) пишешь заявку на чотофорум
    2) получаешь доступ
    3) качаешь рсх
    4) ?????
    5) ПРОФИТ
    Wotan нравится это.
  18. Wotan

    Wotan Игрок

    На форуме с:
    26 окт 2011
    Сообщения:
    227
    совет конечно ок, но я лучше обойдусь :-D
    PS кто нибудь скиньте свой RCX
  19. Маpшель

    Маpшель Игрок

    На форуме с:
    21 июн 2011
    Сообщения:
    2,295
    Адрес:
    Msk
    зачем тогда регился?
  20. Wotan

    Wotan Игрок

    На форуме с:
    26 окт 2011
    Сообщения:
    227
    где?