выставлено всё так, звуки отсутствуют(W7) смущает строка: Код: [Sound]//disable ; Disable, when not specifying a filename. ;(Please specify a full path, when OS is WindowsVista.
А знает кто-нибудь, почему не работает ;BattleModeFix ;BattleModeChat without Enter Key. ;BattleModeChat used Space Key. ;0: off 1: on ;----------------------------------------------------------------------------// BattleModeFix=1 ?
А размер монковских сферок в RCX(когда столбиком они около хп и сп чара) как-нибудь увеличить\подвинуть можно?
1) Надо прописать пути к файлам со звуками. При чем желательно полные 2) Возможно самому создать файлы. Во всяком случае у меня их нет:)
Какой путь он считaет верным по дефолту? и какой будет верная запись если прописывать другое расположение файлов? WisMessage=D:\Games\Ro\Free-RO\RCX\notify.wav так?
Да, так. Только.. У Вас там этот файлик-то есть?:) Тут нет верных по дефолту. По дефолту sounds disable:)
да сю равно нихрена не получаеться. Эффектов нету, а всё остальное есть(например квадрат на 9 клеток :D ) всё перепробывал. Если нетрудно архиф RCX киньте сюда свой. PS patch2.txt тоже создавал. мб это из за свойств компа? мой rcx.ini мб где ошибка есть(настроено под лю*и арену): Спойлер [Common] Language=0 [GroupieEX] GroupieEX=1 GroupieAttack=0 GroupieBuffer=1 GroupieEveryone=0 ;//---------------------------------------------------------------------------- ; MOBInfo ;----------------------------------------------------------------------------// [MOBInfo] ; FontName: fontname ; FontHeight: size (-20 - +20) ; FontWeight: normal:200 ; FontItalic: 0:normal 1:italic ;monster name font NameFontName=Arial NameFontHeight=-12 NameFontWeight=400 NameFontItalic=0 ;monster data font DataFontName=Arial DataFontHeight=-10 DataFontWeight=200 DataFontItalic=0 ;//---------------------------------------------------------------------------- ; SkillTimer ;----------------------------------------------------------------------------// [SkillTimer] ;0:SkillTimer Enable 1:SkillTimer Dissable Enable=1 ; FontName: fontname ; FontHeight: size (-20 - +20) ; FontWeight: normal:200 ; FontItalic: 0:normal 1:italic ;character name font CharNameFontName=Arial CharNameFontHeight=-16 CharNameFontWeight=400 CharNameFontItalic=0 ;infomation font InfoFontName=Arial InfoFontHeight=-10 InfoFontWeight=200 InfoFontItalic=0 [SkillTimerFlag] ; ;FLAG ;PC:My Player Charactor ;PT:Party Member ;NPT:Other Charactor ;MOB:Monster Object ; ;PC -------->PC 0000000000000001 0x0001 1 ;PC -------->PT 0000000000000010 0x0002 2 ;PC -------->NPT 0000000000000100 0x0004 4 ;PC -------->MOB 0000000000001000 0x0008 8 ;PT---------->PC 0000000000010000 0x0010 16 ;PT---------->PT 0000000000100000 0x0020 32 ;PT---------->NPT 0000000001000000 0x0040 64 ;PT---------->MOB 0000000010000000 0x0080 128 ;NPT -------->PC 0000000100000000 0x0100 256 ;NPT -------->PT 0000001000000000 0x0200 512 ;NPT -------->NPT 0000010000000000 0x0400 1024 ;NPT -------->MOB 0000100000000000 0x0800 2048 ;MOB--------->PC 0001000000000000 0x1000 4096 ;MOB--------->PT 0010000000000000 0x2000 8192 ;MOB--------->NPT 0100000000000000 0x4000 16384 ;MOB--------->MOB 1000000000000000 0x8000 32768 ; 0xf00f - PC + MOB ; 0xB0BB - no NPT ; 0x0FFF - no MOB ;Curse Attack NPC_CURSEATTACK = 0xf00f ;Poison TF_POISON = 0xf00f ;Frost MG_FROSTDIVER = 0x0fff ;Sleep Attack NPC_SLEEPATTACK = 0xffff ; SM_MAGNUM = 0x0 SM_PROVOKE = 0x0FFF SM_ENDURE = 0x0 ; MG_SIGHT = 0x0 MG_ENERGYCOAT = 0x0 MG_STONECURSE = 0x0FFF MG_SAFETYWALL = 0x0FFF MG_FIREWALL = 0x0 ; AL_RUWACH = 0x0 AL_INCAGI = 0xffff AL_DECAGI = 0x0 AL_ANGELUS = 0x0 AL_BLESSING = 0xffff AL_WARP = 0x0FFF AL_PNEUMA = 0x0fff ; MC_LOUD = 0x0 AC_CONCENTRATION = 0x0 AC_DOUBLE = 0x0 ; KN_TWOHANDQUICKEN = 0x0 KN_ONEHAND = 0x0 ; PR_IMPOSITIO = 0x0 PR_SUFFRAGIUM = 0x0 PR_ASPERSIO = 0x0 PR_BENEDICTIO = 0x0 PR_SLOWPOISON = 0x0 PR_KYRIE = 0x0FFF PR_MAGNIFICAT = 0x0 PR_GLORIA = 0x0 PR_LEXDIVINA = 0x0FFF PR_SANCTUARY = 0x0 PR_MAGNUS = 0x0 ; WZ_FIREPILLAR = 0x0 WZ_ICEWALL = 0x0 WZ_FROSTNOVA = 0x0 WZ_STORMGUST = 0x0 WZ_VERMILION = 0x0 WZ_QUAGMIRE = 0x0 WZ_METEOR = 0x0 WZ_SIGHTBLASTER = 0x0 ; BS_ADRENALINE = 0x0 BS_ADRENALINE2 = 0x0 BS_WEAPONPERFECT = 0x0 BS_OVERTHRUST = 0x0 ; HT_SKIDTRAP = 0x0 HT_LANDMINE = 0x0 HT_ANKLESNARE = 0x0 HT_SHOCKWAVE = 0x0 HT_SANDMAN = 0x0 HT_FLASHER = 0x0 HT_FREEZINGTRAP = 0x0 HT_BLASTMINE = 0x0 HT_CLAYMORETRAP = 0x0 ; AS_VENOMDUST = 0x0 AS_ENCHANTPOISON = 0x0 AS_POISONREACT = 0x0 ; AM_CP_WEAPON = 0x0 AM_CP_SHIELD = 0x0 AM_CP_ARMOR = 0x0 AM_CP_HELM = 0x0 AM_DEMONSTRATION = 0x0 CR_FULLPROTECTION = 0x0 ; CR_AUTOGUARD = 0x0 CR_REFLECTSHIELD = 0x0 CR_DEVOTION = 0x0 CR_PROVIDENCE = 0x0 CR_DEFENDER = 0x0 CR_SPEARQUICKEN = 0x0 CR_SHRINK = 0x0 ; MO_STEELBODY = 0x0 MO_BLADESTOP = 0x0 MO_EXPLOSIONSPIRITS = 0x0 ; SA_FLAMELAUNCHER = 0x0 SA_FROSTWEAPON = 0x0 SA_LIGHTNINGLOADER = 0x0 SA_SEISMICWEAPON = 0x0 SA_VOLCANO = 0x0 SA_DELUGE = 0x0 SA_VIOLENTGALE = 0x0 SA_LANDPROTECTOR = 0x0FFF ; BD_LULLABY = 0x0 BD_RICHMANKIM = 0x0 BD_ETERNALCHAOS = 0x0 BD_DRUMBATTLEFIELD = 0x0 BD_RINGNIBELUNGEN = 0x0 BD_ROKISWEIL = 0x0 BD_INTOABYSS = 0x0 BD_SIEGFRIED = 0x0 ; BA_DISSONANCE = 0x0 BA_WHISTLE = 0x0 BA_ASSASSINCROSS = 0x0 BA_POEMBRAGI = 0x0 BA_APPLEIDUN = 0x0 DC_UGLYDANCE = 0x0 DC_HUMMING = 0x0 DC_DONTFORGETME = 0x0 DC_FORTUNEKISS = 0x0 DC_SERVICEFORYOU = 0x0 CG_MOONLIT = 0x0 CG_HERMODE = 0x0 ; ; HW_MAGICPOWER = 0x0 HW_GRAVITATION = 0x0 ; LK_AURABLADE = 0x0 LK_PARRYING = 0x0 LK_CONCENTRATION = 0x0 ; PA_GOSPEL = 0x0FFF ; HP_ASSUMPTIO = 0x0FFF HP_BASILICA = 0x0 ; PF_DOUBLECASTING = 0x0 PF_SOULBURN = 0x0 PF_FOGWALL = 0x0 PF_SPIDERWEB = 0x0 ; ASC_EDP = 0x0FFF SN_SIGHT = 0x0 SN_WINDWALK = 0x0 ; WS_MELTDOWN = 0x0 WS_CARTBOOST = 0x0 WS_OVERTHRUSTMAX = 0x0 ; TK_RUN = 0x0 TK_HAPPYBREAK = 0x0 TK_SEVENWIND = 0x0 SG_SUN_WARM = 0x0 SG_MOON_WARM = 0x0 SG_STAR_WARM = 0x0 SG_SUN_COMFORT = 0x0 SG_MOON_COMFORT = 0x0 SG_STAR_COMFORT = 0x0 SG_FUSION = 0x0 SG_THE_WONDER = 0x0 ; SL_ALCHEMIST = 0x0 SL_MONK = 0x0 SL_STAR = 0x0 SL_SAGE = 0x0 SL_CRUSADER = 0x0 SL_SUPERNOVICE = 0x0 SL_KNIGHT = 0x0 SL_WIZARD = 0x0 SL_PRIEST = 0x0 SL_BARDDANCER = 0x0 SL_ROGUE = 0x0 SL_ASSASIN = 0x0 SL_BLACKSMITH = 0x0 SL_HUNTER = 0x0 SL_SOULLINKER = 0x0 SL_HIGH = 0x0 ; SL_KAIZEL = 0x0 SL_KAAHI = 0x0 SL_KAUPE = 0x0 SL_KAITE = 0x0 SL_SWOO = 0x0 SL_SKE = 0x0 SL_SKASL_SKA = 0x0 SL_STIN = 0x0 SL_STUN = 0x0 ST_PRESERVE = 0x0 ; GS_MADNESSCANCEL = 0x0 GS_ADJUSTMENT = 0x0 GS_INCREASING = 0x0 GS_GATLINGFEVER = 0x0 NJ_UTSUSEMI = 0x0 NJ_BUNSINJYUTSU = 0x0 NJ_NEN = 0x0 NJ_KAENSIN = 0x0 NJ_SUITON = 0x0 [SkillTimerCountDownTick] SM_MAGNUM = 0 SM_PROVOKE = 0 SM_ENDURE = 0 MG_SIGHT = 0 MG_FROSTDIVER = 0 MG_STONECURSE = 1 NPC_CURSEATTACK = 0 MG_ENERGYCOAT = 0 AL_RUWACH = 0 AL_ANGELUS = 0 AL_INCAGI = 1 AL_DECAGI = 0 AL_BLESSING = 1 MC_LOUD = 0 AC_CONCENTRATION = 0 TF_HIDING = 0 TF_POISON = 0 KN_TWOHANDQUICKEN = 0 PR_IMPOSITIO = 0 PR_SUFFRAGIUM = 0 PR_ASPERSIO = 0 PR_BENEDICTIO = 0 PR_SLOWPOISON = 0 PR_KYRIE = 0 PR_MAGNIFICAT = 0 PR_GLORIA = 0 PR_LEXDIVINA = 0 BS_ADRENALINE = 0 BS_WEAPONPERFECT = 0 BS_OVERTHRUST = 0 HT_ANKLESNARE = 0 NPC_SLEEPATTACK = 0 AS_ENCHANTPOISON = 0 AS_POISONREACT = 0 AM_CP_WEAPON = 0 AM_CP_SHIELD = 0 AM_CP_ARMOR = 0 AM_CP_HELM = 0 CR_AUTOGUARD = 0 CR_REFLECTSHIELD = 0 CR_DEVOTION = 0 CR_PROVIDENCE = 0 CR_DEFENDER = 0 CR_SPEARQUICKEN = 0 MO_STEELBODY = 0 MO_BLADESTOP = 0 MO_EXPLOSIONSPIRITS = 0 MO_CALLSPIRITS_1 = 0 MO_CALLSPIRITS_2 = 0 MO_CALLSPIRITS_3 = 0 MO_CALLSPIRITS_4 = 0 MO_CALLSPIRITS_5 = 0 MO_CALLSPIRITS_6 = 0 MO_CALLSPIRITS_7 = 0 MO_CALLSPIRITS_8 = 0 MO_CALLSPIRITS_9 = 0 MO_CALLSPIRITS_10 = 0 SA_AUTOSPELL = 0 SA_FLAMELAUNCHER = 0 SA_FROSTWEAPON = 0 SA_LIGHTNINGLOADER = 0 SA_SEISMICWEAPON = 0 LK_AURABLADE = 0 LK_PARRYING = 0 LK_CONCENTRATION = 0 HP_ASSUMPTIO = 0 HW_MAGICPOWER = 0 PF_SOULBURN = 0 ASC_EDP = 0 SN_SIGHT = 0 SN_WINDWALK = 0 WS_MELTDOWN = 0 WS_CARTBOOST = 0 TK_RUN = 0 TK_HAPPYBREAK = 0 WEPON_NEN = 0 WEPON_DARK = 0 SG_SUN_WARM = 0 SG_MOON_WARM = 0 SG_STAR_WARM = 0 SG_SUN_COMFORT = 0 SG_MOON_COMFORT = 0 SG_STAR_COMFORT = 0 SL_SPIRIT = 0 SL_KAIZEL = 0 SL_KAAHI = 0 SL_KAUPE = 0 SL_KAITE = 0 SL_SWOO = 0 SL_SKE = 0 SL_SKASL_SKA = 0 ST_PRESERVE = 0 PF_DOUBLECASTING = 0 WS_OVERTHRUSTMAX = 0 KN_ONEHAND = 0 GS_FLING = 0 GS_MADNESSCANCEL = 0 GS_ADJUSTMENT = 0 GS_INCREASING = 0 GS_GATLINGFEVER = 0 NJ_UTSUSEMI = 0 NJ_BUNSINJYUTSU = 0 NJ_NEN = 0 CR_SHRINK = 0 RG_CLOSECONFINE = 0 WZ_SIGHTBLASTER = 0 BS_ADRENALINE2 = 0 SG_FUSION = 0 SG_THE_WONDER = 0 HLIF_AVOID = 0 HLIF_CHANGE = 0 HFLI_FLEET = 0 HFLI_SPEED = 0 HAMI_DEFENCE = 0 HAMI_BLOODLUST = 0 ALTER_CRI = 0 ARIA = 0 PLANT = 0 RESIST_FIRE = 0 RESIST_WATER = 0 RESIST_EARTH = 0 RESIST_WIND = 0 SPEEDPOT1 = 0 SPEEDPOT2 = 0 SPEEDPOT3 = 0 SPEEDPOT4 = 0 DISH_STR_UP = 0 DISH_AGI_UP = 0 DISH_VIT_UP = 0 DISH_DEX_UP = 0 DISH_INT_UP = 0 DISH_LUK_UP = 0 DISH_STR_UP2 = 0 DISH_AGI_UP2 = 0 DISH_VIT_UP2 = 0 DISH_DEX_UP2 = 0 DISH_INT_UP2 = 0 DISH_LUK_UP2 = 0 BOOK_EXPUP_UP = 0 FILE_INSURANCE = 0 BOOK_JOBUP_UP = 0 [SkillTimerMode] SM_MAGNUM = 0 SM_PROVOKE = 0 SM_ENDURE = 0 MG_SIGHT = 0 MG_FROSTDIVER = 0 MG_STONECURSE = 0 NPC_CURSEATTACK = 0 MG_ENERGYCOAT = 0 AL_RUWACH = 0 AL_ANGELUS = 0 AL_INCAGI = 1 AL_DECAGI = 0 AL_BLESSING = 1 MC_LOUD = 0 AC_CONCENTRATION = 0 TF_HIDING = 0 TF_POISON = 0 KN_TWOHANDQUICKEN = 0 PR_IMPOSITIO = 0 PR_SUFFRAGIUM = 0 PR_ASPERSIO = 0 PR_BENEDICTIO = 0 PR_SLOWPOISON = 0 PR_KYRIE = 0 PR_MAGNIFICAT = 0 PR_GLORIA = 0 PR_LEXDIVINA = 0 BS_ADRENALINE = 0 BS_WEAPONPERFECT = 0 BS_OVERTHRUST = 0 HT_ANKLESNARE = 0 NPC_SLEEPATTACK = 0 AS_ENCHANTPOISON = 0 AS_POISONREACT = 0 AM_CP_WEAPON = 0 AM_CP_SHIELD = 0 AM_CP_ARMOR = 0 AM_CP_HELM = 0 CR_AUTOGUARD = 0 CR_REFLECTSHIELD = 0 CR_DEVOTION = 0 CR_PROVIDENCE = 0 CR_DEFENDER = 0 CR_SPEARQUICKEN = 0 MO_STEELBODY = 0 MO_BLADESTOP = 0 MO_EXPLOSIONSPIRITS = 0 MO_CALLSPIRITS_1 = 0 MO_CALLSPIRITS_2 = 0 MO_CALLSPIRITS_3 = 0 MO_CALLSPIRITS_4 = 0 MO_CALLSPIRITS_5 = 0 MO_CALLSPIRITS_6 = 0 MO_CALLSPIRITS_7 = 0 MO_CALLSPIRITS_8 = 0 MO_CALLSPIRITS_9 = 0 MO_CALLSPIRITS_10 = 0 SA_AUTOSPELL = 0 SA_FLAMELAUNCHER = 0 SA_FROSTWEAPON = 0 SA_LIGHTNINGLOADER = 0 SA_SEISMICWEAPON = 0 LK_AURABLADE = 0 LK_PARRYING = 0 LK_CONCENTRATION = 0 HP_ASSUMPTIO = 0 HW_MAGICPOWER = 0 PF_SOULBURN = 0 ASC_EDP = 0 SN_SIGHT = 0 SN_WINDWALK = 0 WS_MELTDOWN = 0 WS_CARTBOOST = 0 TK_RUN = 0 TK_HAPPYBREAK = 0 WEPON_NEN = 0 WEPON_DARK = 0 SG_SUN_WARM = 0 SG_MOON_WARM = 0 SG_STAR_WARM = 0 SG_SUN_COMFORT = 0 SG_MOON_COMFORT = 0 SG_STAR_COMFORT = 0 SL_SPIRIT = 0 SL_KAIZEL = 0 SL_KAAHI = 0 SL_KAUPE = 0 SL_KAITE = 0 SL_SWOO = 0 SL_SKE = 0 SL_SKASL_SKA = 0 ST_PRESERVE = 0 PF_DOUBLECASTING = 0 WS_OVERTHRUSTMAX = 0 KN_ONEHAND = 0 GS_FLING = 0 GS_MADNESSCANCEL = 0 GS_ADJUSTMENT = 0 GS_INCREASING = 0 GS_GATLINGFEVER = 0 NJ_UTSUSEMI = 0 NJ_BUNSINJYUTSU = 0 NJ_NEN = 0 CR_SHRINK = 0 RG_CLOSECONFINE = 0 WZ_SIGHTBLASTER = 0 BS_ADRENALINE2 = 0 SG_FUSION = 0 SG_THE_WONDER = 0 HLIF_AVOID = 0 HLIF_CHANGE = 0 HFLI_FLEET = 0 HFLI_SPEED = 0 HAMI_DEFENCE = 0 HAMI_BLOODLUST = 0 ALTER_CRI = 0 ARIA = 0 PLANT = 0 RESIST_FIRE = 0 RESIST_WATER = 0 RESIST_EARTH = 0 RESIST_WIND = 0 SPEEDPOT1 = 0 SPEEDPOT2 = 0 SPEEDPOT3 = 0 SPEEDPOT4 = 0 DISH_STR_UP = 0 DISH_AGI_UP = 0 DISH_VIT_UP = 0 DISH_DEX_UP = 0 DISH_INT_UP = 0 DISH_LUK_UP = 0 DISH_STR_UP2 = 0 DISH_AGI_UP2 = 0 DISH_VIT_UP2 = 0 DISH_DEX_UP2 = 0 DISH_INT_UP2 = 0 DISH_LUK_UP2 = 0 BOOK_EXPUP_UP = 0 FILE_INSURANCE = 0 BOOK_JOBUP_UP = 0 [M2E] ; MiniMiniEffect Color Setting ; 0xAARRGGBB ; ; AA:Alpha 00-FF (00:0%---7F:50%---FF:100%) ; RR:Red 00-FF (0-255) ; GG:Green 00-FF (0-255) ; BB:Blue 00-FF (0-255) ; ; MG_SAFETYWALL#Safety_Wall Skill007E=0x7F008888 ; MG_FIREWALL#Fire_Wall ;Skill007F=0x0000FFFF ; AL_WARP#Warp_Portal Skill0080=0x7FFFFFFF Skill0081=0x7FFFFFFF ; Skill0082=0x7F888888 ; PR_SANCTUARY#Sanctuary ;Skill0083=0x0000FFFF ; PR_MAGNUS#Magnus_Exorcismus ;Skill0084=0x0000FFFF ; AL_PNEUMA#Pneuma Skill0085=0x7F00FFFF ; NJ_BAKUENRYU#Exploding_Dragon ; WZ_HEAVENDRIVE#Heaven's_Drive ; MG_THUNDERSTORM#Thunderstorm ; WZ_METEOR#Meteor_Storm ; WZ_STORMGUST#Storm_Gust ; WZ_VERMILION#Lord_of_Vermilion ; NPC_DARKGRANDCROSS#Dark_Grand_Cross ; CR_GRANDCROSS#Grand_Cross Skill0086=0x7F888888 ; WZ_FIREPILLAR#Fire_Pillar Skill0087=0x0000FFFF Skill0088=0x0000FFFF ; CG_MOONLIT#Sheltering_Bliss ;Skill0089=0x7F888888 ; WZ_ICEWALL#Ice_Wall ;Skill008D=0x7F880088 ; WZ_QUAGMIRE#Quagmire Skill008E=0x7F448844 ; HT_BLASTMINE#Blast_Mine ;Skill008F=0x7F888888 ; HT_SKIDTRAP#Skid_Trap ;Skill0090=0x0000FFFF ; HT_ANKLESNARE#Ankle_Snare ;Skill0091=0x0000FFFF ; AS_VENOMDUST#Venom_Dust ;Skill0092=0x0000FFFF ; HT_LANDMINE#Land_Mine ;Skill0093=0x0000FFFF ; HT_SHOCKWAVE#Shockwave_Trap ;Skill0094=0x0000FFFF ; HT_SANDMAN#Sandman ;Skill0095=0x0000FFFF ; HT_FLASHER#Flasher ;Skill0096=0x0000FFFF ; HT_FREEZINGTRAP#Freezing_Trap ;Skill0097=0x0000FFFF ; HT_CLAYMORETRAP#Claymore_Trap ;Skill0098=0x0000FFFF ; HT_TALKIEBOX#Talkie_Box ;Skill0099=0x0000FFFF ; SA_VOLCANO#Volcano ;Skill009A=0x7F888888 ; SA_DELUGE#Deluge ;Skill009B=0x7F888888 ; SA_VIOLENTGALE#Whirlwind Skill009C=0x7F888888 ; SA_LANDPROTECTOR#Magnetic_Earth ;Skill009D=0x7F888888 Skill009D=0x7FFF8000 ; BD_LULLABY#Lullaby ;Skill009E=0x7F888888 ; BD_RICHMANKIM#Mental_Sensing ;Skill009F=0x7F888888 ; BD_ETERNALCHAOS#Down_Tempo ;Skill00A0=0x7F888888 ; BD_DRUMBATTLEFIELD#Battle_Theme ;Skill00A1=0x7F888888 ; BD_RINGNIBELUNGEN#Harmonic_Lick ;Skill00A2=0x7F888888 ; BD_ROKISWEIL#Classical_Pluck ;Skill00A3=0x7F888888 ; BD_INTOABYSS#Power_Cord ;Skill00A4=0x7F888888 ; BD_SIEGFRIED#Acoustic_Rhythm Skill00A5=0x7F888888 ; BA_DISSONANCE#Unchained_Serenade ;Skill00A6=0x7F888888 ; BA_WHISTLE#Perfect_Tablature ;Skill00A7=0x7F888888 ; BA_ASSASSINCROSS#Impressive_Riff ;Skill00A8=0x7F888888 ; BA_POEMBRAGI#Magic_Strings Skill00A9=0x7F3C50FA ; BA_APPLEIDUN#Song_of_Lutie Skill00AA=0x7F888888 ; DC_UGLYDANCE#Hip_Shaker ;Skill00AB=0x7F888888 ; DC_HUMMING#Focus_Ballet ;Skill00AC=0x7F888888 ; DC_DONTFORGETME#Slow_Grace Skill00AD=0x7F00FF00 ; DC_FORTUNEKISS#Lady_Luck ;Skill00AE=0x7F888888 ; DC_SERVICEFORYOU#Gypsy's_Kiss Skill00AF=0x7FF0467C ; RG_GRAFFITI#Scribble ;Skill00B0=0x7F888888 ; AM_DEMONSTRATION#Bomb ;Skill00B1=0x7F888888 ; WE_CALLBABY#Come_to_me,_honey~ ; WE_CALLPARENT#Mom,_Dad,_I_miss_you! ; WE_CALLPARTNER#Romantic_Rendezvous ;Skill00B2=0x7F888888 ; PA_GOSPEL#Battle_Chant ;Skill00B3=0x7F888888 ; HP_BASILICA#Basilica ;Skill00B4=0x7F888888 ; SG_MOON_WARM#Lunar_Heat ; SG_STAR_WARM#Stellar_Heat ; SG_SUN_WARM#Solar_Heat ;Skill00B5=0x7F888888 ; PF_FOGWALL#Blinding_Mist Skill00B6=0x7F888888 ; PF_SPIDERWEB#Fiber_Lock Skill00B7=0x7FF0467C ; HW_GRAVITATION#Gravitational_Field ;Skill00B8=0x7F888888 ; CG_HERMODE#Hermode's_Rod ;Skill00B9=0x7F888888 ; GS_DESPERADO#Desperado ;Skill00BA=0x7F888888 ; NJ_SUITON#Watery_Evasion ;Skill00BB=0x7F888888 ; NJ_TATAMIGAESHI#Flip_Tatami ;Skill00BC=0x7F888888 ; NJ_KAENSIN#Blaze_Shield ;Skill00BD=0x7F888888 ; GS_GROUNDDRIFT#Gunslinger_Mine ;Skill00BE=0x7F888888 ; ; ; ; Skill00BF=0x7F888888 ; Skill00C0=0x7F888888 Skill00C1=0x7F888888 Skill00C2=0x7F888888 Skill00C3=0x7F888888 Skill00C4=0x7F888888 Skill00C5=0x7F888888 Skill00C6=0x7F888888 Skill00C7=0x7F888888 Skill00C8=0x7F888888 Skill00C9=0x7F888888 Skill00CA=0x7F888888 Skill00CB=0x7F888888 Skill00CC=0x7F888888 Skill00CD=0x7F888888 Skill00CE=0x7F888888 Skill00CF=0x7F888888 ; Skill00D0=0x7F888888 Skill00D1=0x7F888888 Skill00D2=0x7F888888 Skill00D3=0x7F888888 Skill00D4=0x7F888888 Skill00D5=0x7F888888 Skill00D6=0x7F888888 Skill00D7=0x7F888888 Skill00D8=0x7F888888 Skill00D9=0x7F888888 Skill00DA=0x7F888888 Skill00DB=0x7F888888 Skill00DC=0x7F888888 Skill00DD=0x7F888888 Skill00DE=0x7F888888 Skill00DF=0x7F888888 ; Skill00E0=0x7F888888 Skill00E1=0x7F888888 Skill00E2=0x7F888888 Skill00E3=0x7F888888 Skill00E4=0x7F888888 Skill00E5=0x7F888888 Skill00E6=0x7F888888 Skill00E7=0x7F888888 Skill00E8=0x7F888888 Skill00E9=0x7F888888 Skill00EA=0x7F888888 Skill00EB=0x7F888888 Skill00EC=0x7F888888 Skill00ED=0x7F888888 Skill00EE=0x7F888888 Skill00EF=0x7F888888 ; Skill00F0=0x7F888888 Skill00F1=0x7F888888 Skill00F2=0x7F888888 Skill00F3=0x7F888888 Skill00F4=0x7F888888 Skill00F5=0x7F888888 Skill00F6=0x7F888888 Skill00F7=0x7F888888 Skill00F8=0x7F888888 Skill00F9=0x7F888888 Skill00FA=0x7F888888 Skill00FB=0x7F888888 Skill00FC=0x7F888888 Skill00FD=0x7F888888 Skill00FE=0x7F888888 Skill00FF=0x7F888888 ;----------------------------------------------------------------------------// [GPS] window.y=527 window.x=191 window.w=640 window.h=325 window.visible=0 column_width_ID=107 column_width_SERVER=150 column_width_NAME=68 column_width_GPS=60 column_width_ADDRESS=125 column_width_LEVEL=65 column_width_HP=79 column_width_SP=79 column_width_EXP=99 column_width_JOBEXP=88 column_width_PBH=111 column_width_WEIGHT=74 column_width_ZENY=66 column_width_TIMESTAMP=68 column_width_MESSAGE=427 message= ExpPerOff=0 WeightOff=0 ZenyOff=0 PosOff=0 SimpleModeEXP=1 SimpleModeJEXP=1 SimpleModeBPH=1 SimpleModeZeny=1 ShowServer=1 ShowName=2 ShowGPS=3 ShowAddress=4 ShowLevel=5 ShowHP=6 ShowSP=7 ShowEXP=8 ShowJEXP=9 ShowExpPerH=10 ShowWeight=11 ShowZeny=12 ShowTimeStamp=13 ShowMessage=14 FontHeight=-12 FontWidth=0 FontWeight=400 FontItalic=0 FontUnderline=0 FontStrikeOut=0 FontFaceName=MS Sans Serif AlwaysTop=0 BackColor=16777215 TextColor=0 HPSPMaxColor=16744448 HPSPAlertColor=255 WeightAlertColor=255 ;//---------------------------------------------------------------------------- ;GPSConnectInfo ;----------------------------------------------------------------------------// [GPSConnect] ID=RCX.RoToold-02 Address=home.planetleaf.com Port=19802 Protocol=2 AutoConnect=0 ;//---------------------------------------------------------------------------- ;Setup of the head character for send a message to GPS. ;----------------------------------------------------------------------------// message_send_char=& ;//---------------------------------------------------------------------------- ;Setup of the head character for send IRC.(ENTER CTRL+ENTER SHIFT+CTRL+ENTERЃj ;(Client: LimeChat CHOCOA) ; ;Example1) LimChat_message_send_char= ; OFF ;Example2) LimChat_message_send_char=> ; RO Client ">hello :)[Enter]" ---> "hello :)" send to LimeChat. ; ;----------------------------------------------------------------------------// [IRC] LimeChat_message_send_char= CHOCOA_message_send_char= [RoChaHP] ;----------------------------------------------------------- ; It can reload. ; ;EXP. Put Timer(msec) ;Example1)EXPTIMER=5000 ; 5sec. ;Example2)EXPTIMER=0 ; OFF EXPTIMER=5000 ;EXP. Put Timer for RCXWindow EXP/h Button ; ;Example1)EXPFUNCTIMER=10000 ; 10sec. ;Example2)EXPFUNCTIMER=0 ; OFF EXPFUNCTIMER=10000 ;KillCounter Put Timer KILLCOUNTTIMER=3000 ;----------------------------------------------------------- ;//---------------------------------------------------------------------------- ; It can reload. ; ; HotKey ; ; CTRL + ? ;----------------------------------------------------------------------------// [KeyConfig] ; RCXWindow Show/Hide ROCHAWINDOW_OPEN=1 ; BBE Show/Hide BBE=B ; EXP/H Reset EXPPER_OFF=4 ; LogWindow Show/Hide LOGWIN_OPEN=5 ; -------- BOTSS_OFF=3 [RoChaWindow] POS_X=0 POS_Y=0 MODEMINI=1 SHOW=0 ;//---------------------------------------------------------------------------- ; Setup of EXP Window ; ; Mode=0 0:no window ; 1:window mode (setup by POS_X and POS_Y for display position.) ; 2:window mode2(display position is fixed to the right of RCXWindow. ; POS_X and POS_Y is changed.) ; POS_X=0 display position.RO Client (0,0)-(right,bottom) ; POS_Y=0 ;----------------------------------------------------------------------------// [EXPWindow] Mode=0 POS_X=170 POS_Y=0 ;//---------------------------------------------------------------------------- ; ; Setup of Alarm ; ;----------------------------------------------------------------------------// [Sound]//disable ; Disable, when not specifying a filename. ;(Please specify a full path, when OS is WindowsVista. ; ; GPS message ; GPSMessage= ; ; Wis message ; WisMessage= ; ; Pet hungry time is told. ; PetAlarm= ; ; Dealings request alarm. ; TradeAlarm= ; ; GuildMessage ; GuildMessage= ; ; GlobalAnnounce message ; GlobalAnnounce= ; ; LocalAnnounce message ; LocalAnnounce= ; ; PartyMessage ; PartyMessage= ; ; Vending Alarm ; SaleAlarm= ; ; ChatRoom entry alarm ; ChatInAlarm= ; ; ChatRoom leave alarm ; ChatLeaveAlarm= ; ; Homunculus hungry time is told. ; HomunculusAlarmLine=25 HomunculusAlarm= HomunculusAlarmLine2=10 HomunculusAlarm2= ;//---------------------------------------------------------------------------- ; Options ;----------------------------------------------------------------------------// [RoChaOption] ; EXP Combo interval ; YanmaiiComboTime=300 ; EXP Popup LineNums 0 - 8(0:off) ; EXPPopupLines=8 ;//---------------------------------------------------------------------------- ;BattleModeFix ;BattleModeChat without Enter Key. ;BattleModeChat used Space Key. ;0:off 1:on ;----------------------------------------------------------------------------// BattleModeFix=1 ;//---------------------------------------------------------------------------- ;Mouse Center Button Key Define ;If specification is the Insert key in a virtual key code 0 x2D is specified. ;----------------------------------------------------------------------------// MouseCenterKey= ;//---------------------------------------------------------------------------- ; API HookType ;0:dll Address Search ;1:IAT Search before AsPack ; ;----------------------------------------------------------------------------// APIHookType=1 ;//---------------------------------------------------------------------------- ; ;DebugOption ; 0:Off ; 1:Always Logging to log/PacketLog_WS2.txt from RecvHook ;----------------------------------------------------------------------------// PacketLogAnalyse=0 ;//---------------------------------------------------------------------------- ; Analysis of RoAddr is delayed. ;----------------------------------------------------------------------------// RoAddrAnalyseFrame=20 ;//---------------------------------------------------------------------------- ; ;----------------------------------------------------------------------------// Recv32HookCount=1 ;//---------------------------------------------------------------------------- ; Write a PacketLength Matrix ; ;Example1)PacketLengthSavePath=PacketLength.txt ;Example2)PacketLengthSavePath=C:\Program Files\graffity\RagnarokOnline\PacketLength.txt ;----------------------------------------------------------------------------// PacketLengthSavePath= ;//---------------------------------------------------------------------------- ; AccountCollector ; Input of account and password is automated. ; :0 OFF ; :1 ON ; The file of account and password is saved on the path which it was enciphered ; and was set by AccountCollectorPath. ; ;----------------------------------------------------------------------------// AccountCollector=0 ;//---------------------------------------------------------------------------- ; ;Example1)AccountCollectorPath=I:\AccountCollector ;Example2)AccountCollectorPath=M:\ROPass ; A folder is not made automatically. ; It can't decode by the data copied to other disks or media. ;----------------------------------------------------------------------------// AccountCollectorPath= ;//---------------------------------------------------------------------------- ; ; FreeMouse ; :0 OFF ; :1 ON ;----------------------------------------------------------------------------// FreeMouse=0 ;//---------------------------------------------------------------------------- ; ; FreeMouseFirstCaptureTrue ; The mouse input of the beginning at the time of a window becoming active is ; canceled. ; :0 OFF ; :1 ON ;----------------------------------------------------------------------------// FreeMouseFirstCaptureTrue=0 ;//---------------------------------------------------------------------------- ; The window coordinates of RO are saved. ; RoWinPosSave ; :0 OFF ; :1 ON ;----------------------------------------------------------------------------// RoWinPosSave=0 ;//---------------------------------------------------------------------------- ; (X,Y) ;----------------------------------------------------------------------------// RoWinPosX=0 RoWinPosY=0 ;//---------------------------------------------------------------------------- ; Put a frame counter.(Top of mini map) ; FPSCounter ; :0 OFF ; :1 ON ;----------------------------------------------------------------------------// FPSCounter=1 ;//---------------------------------------------------------------------------- ;0:OFF ;1:ON ;----------------------------------------------------------------------------// ShortcutItemSave=0 ;//---------------------------------------------------------------------------- ; The CPU load in a game is lowered maintaining a frame rate as much as possible. ; 0:OFF ; 1:ON ;----------------------------------------------------------------------------// CPUSave =0 ;//---------------------------------------------------------------------------- ; The CPU load in a game is controllable.ЃiA frame rate falls.Ѓj ; 0:OFF ; 1:LevelDown1 ; 2:LevelDown2 ; 3:LevelDown3 ;----------------------------------------------------------------------------// CPUCoolerLevel=1 ;//---------------------------------------------------------------------------- ; ;Hallucination effect ; 0 OFF ; 1 ON ; 2 OFF+OtherEffect ;----------------------------------------------------------------------------// HallucinatoryEffect=1 ;//---------------------------------------------------------------------------- ; 2006.07.20 ver17 rev15 ; ; HomunculusMonitor ; :0 OFF ; :1 ON ;----------------------------------------------------------------------------// HomunculusMonitor=0 ; ; HomunculusMonitor PositionЃiCan be ReloadedЃj ; HomunculusMonitorPosX=10 HomunculusMonitorPosY=80 ;//---------------------------------------------------------------------------- ; 2007.10.04 ver17 rev37 ; RCXWindow EXP Style ; :0 Number ; :1 Percentage ; It changes by clicking the blue circle of the title bar of RCXWindow. ;----------------------------------------------------------------------------// RoChaWinExpType=1 ;//---------------------------------------------------------------------------- ; ; AutoLogSave ; :0 OFF ; :1 ON ; ;----------------------------------------------------------------------------// AutoLogSave=0 ;//---------------------------------------------------------------------------- ; ; AppendLogTypeString ; The words and phrases which identify a message are added to a log. ; :0 OFF ; :1 ON ; ;----------------------------------------------------------------------------// AppendLogTypeString=1 ;//---------------------------------------------------------------------------- ; ; AppendLogChatroomString ; A chatroom name is added to a chatroom log. ; :0 OFF ; :1 ON ; ;----------------------------------------------------------------------------// AppendLogChatroomString=1 ;//---------------------------------------------------------------------------- ; LogFileName ; %ss:SeverName ; %yy:Year ; %mm:Month ; %dd:Day ;Example) ChatLog = %ss\%yy%mm.txt ;----------------------------------------------------------------------------// ;GPSLogFileЃiPlease do not specify a server name.Ѓj GPSLog = gpslog_%yy%mm.txt ;OpenChatLog ChatLog = log_%ss_%yy%mm.txt ;RoomChatLog ChatRoomLog = log_%ss_%yy%mm.txt ;GuildChatLog GuildLog = log_%ss_%yy%mm.txt ;PartyChatLog PartyLog = log_%ss_%yy%mm.txt ;WisChatLog WisLog = log_%ss_%yy%mm.txt ;GlobalAnnounceLog GlobalAnnounceLog = log_%ss_%yy%mm.txt ;LocalAnnounceLog LocalAnnounceLog = log_%ss_%yy%mm.txt ;Skill or Damage or Attack ... LogFile(Debug) SystemLog = ;//---------------------------------------------------------------------------- ; RCXWindow(it is not necessary to change.) ; LOGPUT=0x0 LOGPUT_PT=0x1 LOGPUT_OTHER=0x0 GPSPUT=0x0 BOTSCAN=0x0 MOBHPTYPE=0x1 MOBHP_PUTMOBTOP=0x4 ;----------------------------------------------------------------------------// ; It can reload. ; 0: ---------------------------- ; 1: ---------------------------- ;----------------------------------------------------------------------------// ObjReleaseType=0 ;//---------------------------------------------------------------------------- ; ; The display position of efficiency calculation of EXP. ; (Displacement from center of screen ; EXP_POS_X=-72 EXP_POS_Y=-350 ; The display position of Acquisition EXP is setup. ; (Displacement from center of screen GETEXP_POS_X=-42 GETEXP_POS_Y=-280 ; GPS left position GPSL_POS_X=5 GPSL_POS_Y=152 ; GPS right position GPSR_POS_X=56 GPSR_POS_Y=152 ; MOBInfo left position KILLCOUNTL_POS_X=5 KILLCOUNTL_POS_Y=152 ; MOBInfo right position KILLCOUNTR_POS_X=56 KILLCOUNTR_POS_Y=152 ; LogWindow position and height LOGWIN_X=36 LOGWIN_Y=344 LOGWIN_W=400 LOGWIN_H=400 ; Setup of LogWindow font ; LOGFontFaceName=MS Sans Serif LOGFontHeight=-12 LOGFontWidth=0 LOGFontWeight=400 LOGFontItalic=0 ; ; Setup of MOBHP font HPFontFaceName=Tahoma HPFontHeight=-12 HPFontWidth=0 HPFontWeight=800 HPFontItalic=0 ;//---------------------------------------------------------------------------- ; LOGFLAG=0x80000001 GPSMEMBERST_PUT=0x1 PETSTATUS_PUT=0x2 LOGWIN_DOCKING=0 ShowBBE=0 BBELevel=1 Opaque=0 CPUCoolerSwitch=0 M2E=1 ShowChatScope=1 ;//---------------------------------------------------------------------------- ; Setup of RCXWindow ; POS_X=0 ; POS_Y=0 ; MODEMINI=1 ; SHOW=1 ; ;----------------------------------------------------------------------------// ;Windows Class of the RO Client is specified. ;e.g.)ROWindowClass=RagexeRE.exe ;----------------------------------------------------------------------------// ROWindowClass=RagexeRE.bin ;//---------------------------------------------------------------------------- ; Setup of the installation folder of RO ;----------------------------------------------------------------------------// [Ragnarok] Dir=E:\Lumi ;//---------------------------------------------------------------------------- ; GPS servername and AccountCollector used datas. ; ; CharacterServerIP=ServerName ;----------------------------------------------------------------------------// [CharServers] [E:\Lumi\RagexeRE.bin] Size=3874907 CRC32=129DB0D5 MD5=1afd2c61473cb0e20f273ef2fd429b4b RagAddrData=f&|f|<j%tydz|d|h|1|e|<j%|2|e|<j%|2|e|<j%tzdz\{j%|2|e|<j%|N|{\{j%|B|{\{j%|F|{\{j%|:|{\{j%n"|y\{j%|"Lz|Hj"|JHxn"|[Hzpy\{j%L~py\{j%|Fpz\{j%dzpz\{j%`~pz\{j%`zpz\{j%d~pz\{j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%pzx|\{j%P~|~\{j%p~x|\{j%|Fxw\{j%dz|{\{j%pz||\{j%|JTy\{j%|jT|\{j%|^|y\{j%|Zb%|5j%b"|Y\zj%|zpy\{j%|0|e|<j%x~Z(|4j%t~||\{j%x~||\{j%xz||\{j%Lz||\{j%L~||\{j%Pz||\{j%P~||\{j%H~||\{j%|F@y\{j%j&^'|4j%h~|]\zj%|r^"|4j%|ftx|1j%@~|^\zj%n$|e|<j%x~|e|<j%dz|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|n^'|4j%|b^'|4j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%|2|e|<j%