Сведёнка по Третьим Профессиям.

Тема в разделе "III профессии", создана пользователем Георлик, 15 ноя 2008.

  1. Протв кривых рук и рук то особо не надо, но сложно убивать профа каким нить вором или мечником например, способности отличаються несоразмерно
  2. Grim

    Grim Игрок

    самые крутые в чейзера имхо...
    в Министрела и Вандерера ничего сильно интересного...
    ждем что будет у новых палов и профессоров...
  3. Scholar

    Scholar Игрок

    Forbid Spell
    Active
    Pre-requisite: Spell Breaker 1
    Max Level: 10
    Description: Stops the casting of skills and forbids the targeted player to recast the same spell for the skill's duration. If the player tries to recast the forbidden spell, the player receives damage equivalent to the Sorcerer's MATK and it ignore's MDEF, the skill will fail and leaks 3x the amount of SP of the forbidden spell. Level of skill defines the duration of Forbid Spell to the targeted player. Can only be used on the target, once every minute.

    Level - Duration - Damage to Target - SP Consumption
    1 - 3 sec. - 55% Matk - 21
    2 - 4 sec - 60% Matk - 22
    3 - 5 sec. - 65% Matk - 23
    4 - 6 sec. - 70% Matk - 24
    5 - 7 sec. - 75% Matk - 25
    6 - 8 sec. - 80% Matk - 26
    7 - 9 sec. - 85% Matk - 27
    8 - 10 sec. - 90% Matk - 28
    9 - 11 sec. - 95% Matk - 29
    10 - 12 sec. - 100% Matk - 30

    ===

    Feedback
    Active
    Pre-requisite: Forbid Spell 3
    Max Level: 5
    Description: Damages target depending on how much SP both the Sorcerer and the target have used.

    Level - Effect
    1 - 110% of the sum of both the Sorcerer's and of the target's consumed SP
    2 - 120% of the sum of both the Sorcerer's and of the target's consumed SP
    3 - 130% of the sum of both the Sorcerer's and of the target's consumed SP
    4 - 140% of the sum of both the Sorcerer's and of the target's consumed SP
    5 - 150% of the sum of both the Sorcerer's and of the target's consumed SP

    ===

    Elemental Bond
    Passive
    Pre-requisite: Deluge 1, Volcano 1, Whirlwind 1, Heaven's Drive 1
    Max Level: 1
    Description: The Sorcerer makes a blood pact with the elementals so he can call them at will.

    Summon Avatar
    Active
    Pre-requisite: Elemental Bond 1
    Max Level: 4
    Gaia
    Active
    Max Level: 3
    Description: For the duration, only allows Earth Element Magic to be cast in the area of effect.

    Level - Duration - Area - SP Consumption
    1 - 120 sec. - 11x11 - 200
    2 - 60 sec - 16x16 - 200
    3 - 30 sec. - 21x21 - 200

    Level - Effect - Initial SP Cost - Sustaining Cost
    1 - Summon Fire Avatar - 100 - 30
    2 - Summon Water Avatar - 100 - 30
    3 - Summon Wind Avatar - 100 - 30
    4 - Summon Earth Avatar - 100 - 30

    Liberate
    Active
    Pre-requisite: Summon Avatar 1
    Max Level: 1
    Desciption: Releases the current avatar.
    SP Consumption: 10

    ===

    Transformation
    Active
    Pre-requisite: Dragonology 5
    Max Level: 10
    Description: Transforms the Sorcerer into a dragon for the skills duration. While transformed, the Sorcerer cannot cast any spell other than Transformation and at the same time, drains the Sorcerer's SP in the process. The Magical Attack of the Sorcerer becomes it's attack. To return back to Sorcerer form, recast the spell. Needs 100 SP at all levels.

    Level - Effects - Duration (sec)
    1 - 160% MaxHP - 120
    2 - 170% MaxHP - 180
    3 - 180% MaxHP - 240
    4 - 190% MaxHP - 300
    5 - 200% MaxHP - 360
    6 - 210% MaxHP - 420
    7 - 220% MaxHP - 480
    8 - 230% MaxHP - 540
    9 - 240% MaxHP - 600
    10 - 250% MaxHP - 660
    ===

    Haste:
    The sorcerer endows magic into his own body accelerating every cell of it.
    Increases Aspd, Flee, and decreases Casting time depending on SkillLv, but increases SP cost of skills.
    Lv.1 - Aspd + 5, Flee + 50, Casting time - 10%, SP Cost + 10%
    Lv.2 - Aspd + 6, Flee + 100, Casting time - 15%, SP Cost + 20%
    Lv.3 - Aspd +7, Flee + 150, Casting time - 20%, SP Cost + 30%
    Lv.4 - Aspd + 8, Flee + 200, Casting time - 25%, SP Cost + 40%
    Lv.5 - Aspd + 9, Flee + 250, Casting time - 30%, SP Cost + 50%

    Blinking
    The sorcerer enters in a state of constant plane-shifting, allowing him to run away from most attacks in the real plane.
    Adds a chance to evade all target skills/Magic/attacks except from Ghost attributed ones, and AoE. Chance increases with skill Lv. Consumes SP over time in order to keep working.
    Lv.1 - 10% evassion chance, 3Sp/ 10 sec
    Lv.2 - 20% evassion chance, 6Sp/ 10 sec
    Lv.3 - 30% evassion chance, 9sp/ 10 sec
    Lv.4 - 40% Evassion chance, 12sp / 10sec
    Lv.5 - 50% Evassion chance, 15sp / 10sec


    Sleep
    Has a high chance to put a target into deep sleep.
    Lv.1 - 30% chance
    Lv.2 - 40% chance
    Lv.3 - 50% chance
    Lv.4 - 60% Chance
    Lv.5 - 70% chance

    White Cape
    Summons a White cape of Magic Mithrill to protect his body from black magic.
    Reduces all in-coming magic damage by (5+5*SkillLv) Max lv.5

    Mad hindsight
    Type : self-buff
    While active and when attacking the user has a certain chance to cast bolts autocasted by Hindsight on nearby enemies.
    The type of bolt is determined by using Hindsight, the skill is also affected by Soul link for autocasting level 10 bolts.
    Works with doublebolt.
    [Level 1] : Duration : 30 seconds, 3% chance, 3x3 area
    [Level 2] : Duration : 60 seconds, 6% chance, 3x3 area
    [Level 3] : Duration : 90 seconds, 9% chance, 3x3 area
    [Level 4] : Duration : 120 seconds, 12% chance, 3x3 area
    [Level 5] : Duration : 150 seconds, 15% chance, 5x5 area


    I'd also like to see something like
    Multicast
    Type : Passive
    Allows the user to cast boltskills while already casting skills.
    The skillevel determines the max level of the bolt and the amount of bolts that you can cast at the same time.
    Works with Doublebolt.
    [Level 1] : Level 2 bolt, user can cast 2 skills at the same time
    [Level 2] : Level 4 bolt, user can cast 2 skills at the same time
    [Level 3] : Level 6 bolt, user can cast 3 skills at the same time
    [Level 4] : Level 8 bolt, user can cast 3 skills at the same time
    [Level 5] : Level 10 bolt, user can cast 4 skills at the same time

    and

    Area bolt
    Type : active
    While active there is a chance when manually casting a bolt that you will also cast the same bolt on enemies around your target
    Does not work with bolts autocasted by Hindsight but does work with Double bolt.
    [Level 1] : Duration : 30 seconds, 10% chance, 3x3 area
    [Level 2] : Duration : 60 seconds, 20% chance, 3x3 area
    [Level 3] : Duration : 90 seconds, 30% chance, 3x3 area
    [Level 4] : Duration : 120 seconds, 40% chance, 3x3 area
    [Level 5] : Duration : 150 seconds, 60% chance, 5x5 area

    Lightening
    Summons a powerful Thunder from the sky upon a target. The Lightening deals Wind Elemental Magic damage and may inflict blind

    Lv ----------- 1---------2---------3--------4------------5
    Damage ------700%----900%----1100%----1300%-----1500%
    Blind Chance---30%-----40%------50%------60%-------70%



    Flare
    Summons powerful flames upon a target. The flames engulf and damage the target, there is also a chance to cause burning.


    Lv ----------- 1---------2---------3--------4------------5
    Damage ------700%----900%----1100%----1300%-----1500%
    Burning Chance---30%-----40%------50%------60%-------70%

    Blaze
    Can only be used on a target that is being affected by Burning. Yout ake control of the flames burning that target, and imprison him in a prison of pain and flames.
    Targets affected by Blaze cant move and take damage over time and lose SP depending on skill level, They can still use skills and items.

    Lv. --------------------1----------2--------3---------4----------5
    Damage/sec -----------400-------600------800------1000------1200
    Target's SP lost/sec ----5---------10--------15--------20--------25
    Duration ---------------6s--------7s---------8s--------9s--------10s
    Success ---------------20%-------35%-----50%------65%--------80%


    Ice Shard
    Summons an Icicly to fall from the sky upon a Target. The Shard deals Water Element Magic damage and may cause Bleeding.

    Lv ----------- 1---------2---------3--------4------------5
    Damage ------700%----900%----1100%----1300%-----1500%
    Bleeding Chance---30%-----40%------50%------60%-------70%


    Dispeling Screen
    Dispell all enemies on screen.


    Sphere of Oblivion
    Selects a 7x7 Area, All characters standing in that area are immune to Dispell/Clearance and any type of Debuff.

    Ice Lance
    Summons a lance of Ice. During the spell duration the sorcerer can use this lance as his Weapon. The atributes of the lance depends on skill lv.
    There is also a chance (10*SkillLv)% chance to cause bleeding and a (10*Skill)% chance to autocast Cold Bolt or Ice Shard when using the lance. Consumes SP over Time, duration depends on skillLv.

    lv. ------------------1---------------2-------------3-----------------4-------------5
    Lance Atk Value ----50%Matk-----90%Matk--------110%MAtk------130%Matk------150%Matk
    Weapon lv. ---------- 1 ------------- 1 ------------- 2 -------------- 3 ------------- 4
    Weapon Upgrade +0~+10 (Random) regardless of level.



    Thunder Lance
    Summons a lance of Lightening. During the spell duration the sorcerer can use this lance as his Weapon. The atributes of the lance depends on skill lv.
    The lance automatically dispell any target it hits, and has a (10*Skill)% chance to autocast Lightening Bolt or Lightening when using the lance. Consumes SP over Time, duration depends on skillLv.

    lv. ------------------1---------------2-------------3-----------------4-------------5
    Lance Atk Value ----50%Matk-----90%Matk--------110%MAtk------130%Matk------150%Matk
    Weapon lv. ---------- 1 ------------- 1 ------------- 2 -------------- 3 ------------- 4
    Weapon Upgrade +0~+10 (Random) regardless of level.


    Flaming Lance
    Summons a lance of Flmes. During the spell duration the sorcerer can use this lance as his Weapon. The atributes of the lance depends on skill lv.
    The lance has a (10*SkillLv)% chance to cause burn, and a (10*Skill)% chance to autocast Fire Bolt or Flare when using the lance. Consumes SP over Time, duration depends on skillLv.

    lv.------------------1---------------2-------------3-----------------4-------------5
    Lance Atk Value ----50%Matk-----90%Matk--------110%MAtk------130%Matk------150%Matk
    Weapon lv. ---------- 1 ------------- 1 ------------- 2 -------------- 3 ------------- 4
    Weapon Upgrade +0~+10 (Random) regardless of level.


    Nightmare
    Skill can only be used if a Character is in Sleep or Deep Sleep Status.
    Deals high damage and decreases Speed movement/Aspd/Atk of sleeping characters, Damage gets boosted if character is in Deep Sleep.

    lv.-----------1------------2------------3------------4------------5
    Damage--1200%Matk--1400%Matk--1600%Matk--1800%Matk--2000%Matk

    Damage is multiplied by 1.5


    Dream Eater
    Deals avareage damage to Hp and SP of a sleeping/Deep Sleeping target, and recover Hp/Sp from the damage dealt.

    lv.---------------1---------2-----------3-----------4----------5
    Hp Damage----500%Matk--600%Matk--700%Matk--800%Matk--900%Matk
    SP Damage----500---------600---------700----------800-------900
    Hp Heal -------10%--------20%---------30%--------40%--------50%
    SP Heal -------200----------300--------400----------500--------600

    Vitality Severance
    type: offensive (Inspired on Iris Irene's attack on the big monster at the Prontera castle)
    target: enemy
    Req: needs dagger equipped, have an element endowed on dagger/optional Aspersio works w/ it too?

    -Deals Physical and Magical elemental damage depending on what element your weapon is endowed with,
    your endow status is lost after using this skill.
    -Deals Critical wounds at a 90% chance (works on MVP monsters?)
    -Deals Hell's Curse (the status effect by Satan Morroc that prevents you from being resurrected?) at 50% chance
    -single target skill
    -range: melee range/ 3 cells?


    From the magnetic earth skill tree...

    Skill Binding circle
    type: support
    target: ground
    req: magnetic earth 5

    -Cast a Enchanted circle on the ground within a 7x7 area, all targets that steps-in that circle will be unable to use any

    skills, but will be free from it if the target steps-out of the circle.


    Maybe some thing from the Endow/ area Land spells?

    Torrential thunderblades/thunderflash
    type: support
    target: player/party member
    req: wind endow 5,Tornado 3

    -Enchants a player's weapon to deal 80% more damage to water property.
    -Last 5-15 sec based on skill level
    -When skill duration ends Deals multi-hit wind damage within a 5x5 area around the endowed player.
    -Area damage gets wider if endowed target is in a element land spell area up to 12x12 or Full screen? more damage too
    -causes blind at 50% chance on damaged targets.


    Чесно стырено с iRoWikiForum
  4. ДжиФ

    ДжиФ Игрок

    Мама...

    250 фли, офигеть.

    Болты во все поля!
  5. Scholar

    Scholar Игрок

    Сорсеров не обделили ))))))
  6. ДжиФ

    ДжиФ Игрок

    Однако нехило, если все это тотально не пофиксят в зародыше то будет просто великолепно.
  7. Scholar

    Scholar Игрок

    скиллы врядли порежут:th_ding:
  8. palmtop tiger

    palmtop tiger Игрок

    Это не официальная информация, а размышления пользователей форума...
  9. Deadmau5

    Deadmau5 Игрок

    интересно,что для шурика подготовили
  10. MegaZOOM

    MegaZOOM Игрок

    Азура 11x11 клеток с возможностью смены елемента. Если они это не сделают, то их реально обидят...а то професорам чот слишком хорошие скиллы дали
  11. Incinerate

    Incinerate Игрок

    чот эти уберпрофовские скиллы пока официально не огласили,лол
  12. Георлик

    Георлик Игрок

    9х9 в оригинале /lv
  13. Coil

    Coil Игрок

    сильно смахивает на чушь
  14. Grim

    Grim Игрок

    это и есть чушь...))
  15. Иеремия

    Иеремия Гнусный Пингвин

    но как хочется в нее верить =)
  16. Insr

    Insr Игрок

    Не верю! Слишком жирно получается!
  17. Мало ли какой там будет урон. Абсолютно уверен, что азуру развивать не станут Оо
    Соник подкормили линком и едп, но не стали же его усиливать, и скорее всего она останеться так.
    Но раз уж комбинированных скилов дали хантам/визам/синам/найтам то и шурочку не будут разочаровыввать приличными по дамагу скиллами, которыми можно будет хоть как то поспамить
  18. BullStriker

    BullStriker Игрок

    ну спешу вас разочаровать -
    9х9 азура ето правда
    примечание - урон от азуры распределяется на площадь поровну от максимального урона в зависимости от количества целей которые получат урон -=- иными словами азура бьет сейчас к примеру 100к по мвп не затрогая свиту, будет же так что ети 100к распределятся на мвп и его свиту по ровну...
    Ета информация достоверна хотя утаиваются еще некоторые детали которые тестятся...
  19. пруфлинк?

    пока что концепция такова, что:
    * Has more Spirit Spheres and improved Fury.
    * Has a skill that deals more damage based on the weight of the target.
    хотя по названию скиллов...FALLEN EMPIRE, GATE OF HELL, HELL GATE....кунг фу, джиуджитсу, день независимости и терминатор...дьябло надо ещё добавить. Кто его знает, что и как будет >_<
  20. User-3000

    User-3000 Заблокирован

    переведите для школоты скилы профа, пожалуйсто Т_____т(((((((