скилы Ганста =)

Тема в разделе "Gunslinger", создана пользователем головогрыз, 13 окт 2007.

  1. головогрыз

    головогрыз Заблокирован

    Gunslinger Skill's
    Adjustment Adjustment
    Max Level: 1
    Type: Active
    SP Cost: 15
    Target: Self
    Cast Time: Unknown sec
    Cool Down: ASPD
    Duration: Unknown sec
    Catalyst: 2 Coins
    Effect: Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller.

    Bull's Eye Bull's Eye
    Max Level: 1
    Type: Offensive
    SP Cost: 30
    Target: Enemy
    Range: Weapon Range
    Cast Time: Unknown sec
    Cool Down: ASPD
    Duration: Instant
    Catalyst: 1 Coin
    Effect: An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters.

    Chain Action Chain Action
    Required For: Rapid Shower (L3).
    Max Level: 10
    Type: Passive
    Target: Self
    Effect: When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression).

    Cracker Cracker
    Max Level: 1
    Type: Active
    SP Cost: 10
    Target: Enemy
    Range: Weapon Range
    Cast Time: Instant
    Cool Down: ASPD
    Duration: Instant
    Catalyst: 1 Coin
    Effect: You must have a Revolver or Rifle equipped.
    Use 1 bullet and make a quick attack on the enemy, attempting to stun him/her. Stun chance increases the closer the enemy is to you. Makes NO damage, and the monster will not attack back if is not aggressive.

    Desperado Desperado
    Required For: Gatling Fever (L5).
    Max Level: 10
    Type: Offensive
    SP Cost: 30 + 2*SkillLV
    Target: Self
    Area: 7x7 cells
    Cast Time: Instant
    Cool Down: 1 sec
    Duration: Instant
    Effect: You must have a Revolver equipped.
    Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target.
    [LV 1] 100% ATK per hit
    [LV 2] 150% ATK per hit
    [LV 3] 200% ATK per hit
    [LV 4] 250% ATK per hit
    [LV 5] 300% ATK per hit
    [LV 6] 350% ATK per hit
    [LV 7] 400% ATK per hit
    [LV 8] 450% ATK per hit
    [LV 9] 500% ATK per hit
    [LV 10] 550% ATK per hit

    Disarm Disarm
    Required For: Adjustment (L5).
    Max Level: 5
    Type: Offensive
    SP Cost: 10 + 5*SkillLV
    Target: Enemy
    Range: Weapon Range
    Cast Time: Unknown sec
    Cool Down: Unknown sec
    Duration: Instant
    Effect: You must have a Revolver or Rifle equipped.
    Aim at the targets hand and make him/her drop the weapon. If used on players it will strip their weapon, if used on monsters it will decrease their ATK by -25%.
    The higher the SkillLV, the higher the success chance. Does not work against Boss monsters.

    Dust Dust
    Required For: Full Buster (L3).
    Max Level: 10
    Type: Offensive
    SP Cost: 3*SkillLV
    Target: Enemy
    Range: 3 cells
    Cast Time: 1 sec (not reduced by DEX)
    Cool Down: ASPD
    Duration: Instant
    Effect: You must have a Shotgun equipped.
    Attack a single enemy and cause (50+50*SkillLV)% ATK damage, causing a knockback of 5 cells.
    [LV 1] 150% ATK
    [LV 2] 200% ATK
    [LV 3] 250% ATK
    [LV 4] 300% ATK
    [LV 5] 350% ATK
    [LV 6] 400% ATK
    [LV 7] 450% ATK
    [LV 8] 500% ATK
    [LV 9] 550% ATK
    [LV 10] 600% ATK

    Fling Fling
    Max Level: 1
    Type: Offensive
    SP Cost: 10
    Target: Enemy
    Range: Weapon Range
    Cast Time: Instant
    Cool Down: ASPD
    Duration: 30 seconds of Def reduction to the affected enemy
    Catalyst: Up to 5 Coins, at least 1
    Effect: You must have a Revolver or Rifle equipped.
    Uses up to 5 Coins to attack an enemy and reduce his/her defense by -3 DEF per used Coin (but it doesn't stack). It also deals a fixed JobLV damage to the enemy.
    You can not select how many Coins are used, all coins you have are taken, up to a maximum of 5. If you have none the skill fails.

    Full Buster Full Buster
    Required For: Spread Attack (L5), Ground Drift (L5).
    Max Level: 10
    Type: Offensive
    SP Cost: 15 + 5*SkillLV
    Target: Enemy
    Range: Weapon Range + Snake's Eye SkillLV cells
    Cast Time: 1 sec
    Cool Down: 1 + 0.2*SkillLV sec
    Duration: Instant
    Effect: You must have a Shotgun equipped.
    Fire a burst causing (300+100*SkillLV)% ATK damage. Unfortunately this overheats too much the weapon, and you must spend 1+0.2*SkillLV sec to cool it down.
    Uses up 2*(SkillLV/2 rounded up) Rounds. There is a chance of causing a Blind effect on you (without HIT/Flee reductions).
    [LV 1] 400% ATK, Blind Chance 2%
    [LV 2] 500% ATK, Blind Chance 2%
    [LV 3] 600% ATK, Blind Chance 4%
    [LV 4] 700% ATK, Blind Chance 4%
    [LV 5] 800% ATK, Blind Chance 6%
    [LV 6] 900% ATK, Blind Chance 6%
    [LV 7] 1000% ATK, Blind Chance 8%
    [LV 8] 1100% ATK, Blind Chance 8%
    [LV 9] 1200% ATK, Blind Chance 10%
    [LV 10] 1300% ATK, Blind Chance 10%

    Gatling Fever Gatling Fever
    Required For: Madness Canceller (L10).
    Max Level: 10
    Type: Active
    SP Cost: 28 + 2*SkillLV
    Target: Self
    Cast Time: Unknown sec
    Cool Down: Unknown sec
    Duration: 15 + 15*SkillLV sec
    Effect: You must have a Gatling equipped.
    Masterful handling of your Gatling. You get +(20+10*SkillLV) bonus to damage and +(2*SkillLV)% to ASPD, but -5*SkillLV to Flee Rate and reduced walking speed during the skill effect.
    [LV 1] Damage +30, ASPD +2%, Flee Rate -5
    [LV 2] Damage +40, ASPD +4%, Flee Rate -10
    [LV 3] Damage +50, ASPD +6%, Flee Rate -15
    [LV 4] Damage +60, ASPD +8%, Flee Rate -20
    [LV 5] Damage +70, ASPD +10%, Flee Rate -25
    [LV 6] Damage +80, ASPD +12%, Flee Rate -30
    [LV 7] Damage +90, ASPD +14%, Flee Rate -35
    [LV 8] Damage +100, ASPD +16%, Flee Rate -40
    [LV 9] Damage +110, ASPD +18%, Flee Rate -45
    [LV 10] Damage +120, ASPD +20%, Flee Rate -50

    Flip the Coin Flip the Coin
    Required For: Fling (L1), Magical Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L1),
    Madness Canceller (L1), Adjustment (L1), Increasing Accuracy (L1).
    Max Level: 5
    Type: Active
    SP Cost: 2
    Target: Self
    Cast Time: Instant
    Cool Down: ASPD
    Duration: Instant
    Catalyst: 1 Zeny
    Effect: Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one.
    Each Coin gives +3 DMG, that never misses, in each normal attack. Each Coin also provide more damage to skills in a yet unknown ammount. Coins are lost on relog or death..

    Ground Drift Ground Drift
    Max Level: 10
    Type: Offensive
    SP Cost: 4*SkillLV
    Target: Ground
    Range: Weapon Range + Snake's Eye SkillLV cells
    Cast Time: Unknown sec
    Cool Down: Unknown sec
    Duration: 3*SkillLV sec or until triggered
    Effect: You must have a Grenade Launcher equipped.
    Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed.
    The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage.
    [LV 1] Damage +50, lasts 3 sec
    [LV 2] Damage +100, lasts 6 sec
    [LV 3] Damage +150, lasts 9 sec
    [LV 4] Damage +200, lasts 12 sec
    [LV 5] Damage +250, lasts 15 sec
    [LV 6] Damage +300, lasts 18 sec
    [LV 7] Damage +350, lasts 21 sec
    [LV 8] Damage +400, lasts 24 sec
    [LV 9] Damage +450, lasts 27 sec
    [LV 10] Damage +500, lasts 30 sec

    Increasing Accuracy Increasing Accuracy
    Max Level: 1
    Type: Active
    SP Cost: 30
    Target: Self
    Cast Time: Instant
    Cool Down: ASPD
    Duration: 60 sec
    Catalyst: 4 Coins
    Effect: HIT +20, DEX +4, AGI +4 for the skill's duration

    Madness Canceller Madness Canceller
    Max Level: 1
    Type: Active
    SP Cost: 30
    Target: Self
    Cast Time: Unknown sec
    Cool Down: ASPD
    Duration: 15 sec
    Catalyst: 4 Coins
    Effect: Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment.

    Magical Bullet Magical Bullet
    Max Level: 1
    Type: Offensive
    SP Cost: 7
    Target: Enemy
    Range: Weapon Range
    Cast Time: Instant
    Cool Down: ASPD
    Duration: Instant
    Catalyst: 1 Coin
    Effect: Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost.

    Piercing Shot Piercing Shot
    Max Level: 5
    Type: Offensive
    SP Cost: 10 + SkillLV
    Target: Enemy
    Range: Weapon Range + Snake's Eye SkillLV cells
    Cast Time: Unknown sec
    Cool Down: Unknown sec
    Duration: Instant
    Effect: You must have a Revolver or Rifle equipped.
    Aim for a weakly armored spot and cause (100+20*SkillLV)% ATK damage and, by chance, bleeding.
    [LV 1] 120% ATK, Bleeding Chance 3%
    [LV 2] 140% ATK, Bleeding Chance 6%
    [LV 3] 160% ATK, Bleeding Chance 9%
    [LV 4] 180% ATK, Bleeding Chance 12%
    [LV 5] 200% ATK, Bleeding Chance 15%

    Rapid Shower Rapid Shower
    Required For: Desperado (L5), Gatling Fever (L7).
    Max Level: 10
    Type: Offensive
    SP Cost: 20 + 2*SkillLV
    Target: Enemy
    Range: Weapon Range + Snake's Eye SkillLV cells
    Cast Time: Instant
    Cool Down: 0.5 sec
    Duration: Instant
    Effect: You must have a Revolver equipped.
    Uses 5 bullets and attack a single target with a 5 hit burst causing (500+50*SkillLV)% ATK damage.
    [LV 1] 550% ATK
    [LV 2] 600% ATK
    [LV 3] 650% ATK
    [LV 4] 700% ATK
    [LV 5] 750% ATK
    [LV 6] 800% ATK
    [LV 7] 850% ATK
    [LV 8] 900% ATK
    [LV 9] 950% ATK
    [LV 10] 1000% ATK

    Single Action Single Action
    Required For: Chain Action (L1), Tracking (L5), Dust (L5).
    Max Level: 10
    Type: Passive
    Target: Self
    Effect: Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%.
    [LV 1] HIT +2, ASPD +1%
    [LV 2] HIT +4, ASPD +1%
    [LV 3] HIT +6, ASPD +2%
    [LV 4] HIT +8, ASPD +2%
    [LV 5] HIT +10, ASPD +3%
    [LV 6] HIT +12, ASPD +3%
    [LV 7] HIT +14, ASPD +4%
    [LV 8] HIT +16, ASPD +4%
    [LV 9] HIT +18, ASPD +5%
    [LV 10] HIT +20, ASPD +5%

    Snake's Eye Snake's Eye
    Required For: Increasing Accuracy (L10).
    Max Level: 10
    Type: Passive
    Target: Self
    Effect: Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges.
    [LV 1] HIT +1, Range +1
    [LV 2] HIT +2, Range +2
    [LV 3] HIT +3, Range +3
    [LV 4] HIT +4, Range +4
    [LV 5] HIT +5, Range +5
    [LV 6] HIT +6, Range +6
    [LV 7] HIT +7, Range +7
    [LV 8] HIT +8, Range +8
    [LV 9] HIT +9, Range +9
    [LV 10] HIT +10, Range +10

    Spread Attack Spread Attack
    Required For: Ground Drift (L7).
    Max Level: 10
    Type: Offensive
    SP Cost: 10 + 5*SkillLV
    Target: Ground
    Range: Weapon Range + Snake's Eye SkillLV cells
    Cast Time: 1 sec
    Cool Down: None
    Duration: Instant
    Effect: You must have a Shotgun equipped.
    Attack an area with 1 cell radius every 3 levels around the targeted cell, causing (80+20*SkillLV)% ATK damage. Use 5 rounds at level 1.
    [LV 1] 100% ATK, Area 3x3 cells
    [LV 2] 120% ATK, Area 3x3 cells
    [LV 3] 140% ATK, Area 3x3 cells
    [LV 4] 160% ATK, Area 5x5 cells
    [LV 5] 180% ATK, Area 5x5 cells
    [LV 6] 200% ATK, Area 5x5 cells
    [LV 7] 220% ATK, Area 7x7 cells
    [LV 8] 240% ATK, Area 7x7 cells
    [LV 9] 260% ATK, Area 7x7 cells
    [LV 10] 280% ATK, Area 9x9 cells

    Tracking Tracking
    Required For: Piercing Shot (L5), Disarm (L7), Bull's Eye (L10).
    Max Level: 10
    Type: Active / Ranged Single Target Physical Attack
    SP Cost: 10 + 5*SkillLV
    Target: One Enemy
    Range: 10 cells
    Cast Time: 1 + 0.2*SkillLV sec (not reduced by DEX)
    Cool Down: None
    Duration: Instant
    Effect: You must have a Handgun or Rifle equipped.
    By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%.
    [LV 1] 300% ATK, Aim Time 1.2 sec
    [LV 2] 400% ATK, Aim Time 1.4 sec
    [LV 3] 500% ATK, Aim Time 1.6 sec
    [LV 4] 600% ATK, Aim Time 1.8 sec
    [LV 5] 700% ATK, Aim Time 2 sec
    [LV 6] 800% ATK, Aim Time 2.2 sec
    [LV 7] 900% ATK, Aim Time 2.4 sec
    [LV 8] 1000% ATK, Aim Time 2.6 sec
    [LV 9] 1100% ATK, Aim Time 2.8 sec
    [LV 10] 1200% ATK, Aim Time 3 sec

    Triple Action Triple Action
    Max Level: 1
    Type: Offensive
    SP Cost: 20
    Target: Enemy
    Range: Weapon Range
    Cast Time: Unknown sec
    Cool Down: ASPD
    Duration: Instant
    Catalyst: 1 Coin
    Effect: Use a Coin and deal three hits.
  2. Larbes

    Larbes Игрок

    А перевод где ? Я по украински читать не умею (((
  3. FunDragonSlash

    FunDragonSlash Игрок

  4. [LP]Fan

    [LP]Fan Игрок

    Ну зачем же давать ссылку на это .. можно для начала тупое копипаст :eek:
    Astro Zombie нравится это.
  5. FunDragonSlash

    FunDragonSlash Игрок

    1с мобильника?
    2не люблю плагиат=)
  6. Атомный

    Атомный Игрок

    древний сервер там . нелюблю археологию
  7. FunDragonSlash

    FunDragonSlash Игрок

    всё новое хорошо забытое старое.к тому же хорошо расписано для начинающего.да согласна если знаешь о гансах всё это покажется археологией^_^
  8. Атомный

    Атомный Игрок

    1) о гансах знаю, ето недоханты
    2) сервер там древний
    3) хотелось бы, что б нашёлся человек доказавший что ганс ето полноценная профа. ИМХО гансы самый слабый клас в игре
  9. FunDragonSlash

    FunDragonSlash Игрок

    устала я доказывать...иди на голд ро и спроси у дедов гансов кто такая Nimfetka)
  10. Атомный

    Атомный Игрок

    шас всё брошу и пойду...
    раз гансы такие "папки" чего не качаешь их?
  11. [LP]Fan

    [LP]Fan Игрок

    ЫЫ клиента у неё пока нету)
  12. Атомный

    Атомный Игрок

    отмазки
    _
  13. FunDragonSlash

    FunDragonSlash Игрок

    Атомный я понимаю что сие значение того что у тя самый прокачанный ганс на серве вынуждает тебя 'кидать понты'и подтрунивать на соревнование с тобой... иначе говоря мнногоуважаемый будь добр захлопнуть хлеборезку и перестать противоречить каждому моему действию всёк?дезактивированный мой?>,..,<
    [LP]Fan прем нного благодарна за разъяснение)
  14. Атомный

    Атомный Игрок

    1)хамить ненадо
    2)прокачаешь папку ганса (на етом серврере с етой механикой и скилами) тогда и понтуйся
  15. FunDragonSlash

    FunDragonSlash Игрок

    1)ладно извиняюсь...мир?
    2)вот с механики и надо было начинать
    3)ктати ты какого ганса качал?))))
  16. Атомный

    Атомный Игрок

    1) мир
    3) декс аги. пистолеты-пулемёты
  17. FunDragonSlash

    FunDragonSlash Игрок

    по мне самая классная прокачка,когда он с бешенной скоростью с двух пистолетов гасит:-)
  18. Атомный

    Атомный Игрок

    бешенная скорость у него неполучится. не пьёт берсерк и нету громадного бонус аги, да ваше фиг знает как ему аспд увеличить до 185 (для меня бешаная аспд начинается от сюда)
  19. Присти

    Присти Игрок

    Вобщем то гансам бешенное АСПД не нужно т.к. у них очень мощные атакуещие скилы)
  20. жендоз

    жендоз Игрок

    ещебы, уроны по 1000 и 1500%, это вам не щелбаны раздавать