Gunslinger Skill's Adjustment Adjustment Max Level: 1 Type: Active SP Cost: 15 Target: Self Cast Time: Unknown sec Cool Down: ASPD Duration: Unknown sec Catalyst: 2 Coins Effect: Flee Rate +30 and all ranged Physical attacks do -20% damage, but your HIT is -30. Can not be used together with Madness Canceller. Bull's Eye Bull's Eye Max Level: 1 Type: Offensive SP Cost: 30 Target: Enemy Range: Weapon Range Cast Time: Unknown sec Cool Down: ASPD Duration: Instant Catalyst: 1 Coin Effect: An outstanding shot. Causes 500% ATK damage and has a 0.1% chance to put the target in a coma state. Ignores weapon cards and only follow the bullets element. Works only against DemiHuman and Brute type monsters (probably including players) and not against Boss monsters. Chain Action Chain Action Required For: Rapid Shower (L3). Max Level: 10 Type: Passive Target: Self Effect: When using Revolvers there is a chance to shoot twice. The higher the SkillLV, the higher the chance of a Doubleshot happening (may follow Thief's Double Attack success probability progression). Cracker Cracker Max Level: 1 Type: Active SP Cost: 10 Target: Enemy Range: Weapon Range Cast Time: Instant Cool Down: ASPD Duration: Instant Catalyst: 1 Coin Effect: You must have a Revolver or Rifle equipped. Use 1 bullet and make a quick attack on the enemy, attempting to stun him/her. Stun chance increases the closer the enemy is to you. Makes NO damage, and the monster will not attack back if is not aggressive. Desperado Desperado Required For: Gatling Fever (L5). Max Level: 10 Type: Offensive SP Cost: 30 + 2*SkillLV Target: Self Area: 7x7 cells Cast Time: Instant Cool Down: 1 sec Duration: Instant Effect: You must have a Revolver equipped. Uses 10 bullets and attack all enemies in a 7x7 area around you with (50+50*SkillLV)% ATK per hit. This is a close-range attack, so it ignores Pneuma. It deals a random number of hits (up to a maximum of 10) to each target. [LV 1] 100% ATK per hit [LV 2] 150% ATK per hit [LV 3] 200% ATK per hit [LV 4] 250% ATK per hit [LV 5] 300% ATK per hit [LV 6] 350% ATK per hit [LV 7] 400% ATK per hit [LV 8] 450% ATK per hit [LV 9] 500% ATK per hit [LV 10] 550% ATK per hit Disarm Disarm Required For: Adjustment (L5). Max Level: 5 Type: Offensive SP Cost: 10 + 5*SkillLV Target: Enemy Range: Weapon Range Cast Time: Unknown sec Cool Down: Unknown sec Duration: Instant Effect: You must have a Revolver or Rifle equipped. Aim at the targets hand and make him/her drop the weapon. If used on players it will strip their weapon, if used on monsters it will decrease their ATK by -25%. The higher the SkillLV, the higher the success chance. Does not work against Boss monsters. Dust Dust Required For: Full Buster (L3). Max Level: 10 Type: Offensive SP Cost: 3*SkillLV Target: Enemy Range: 3 cells Cast Time: 1 sec (not reduced by DEX) Cool Down: ASPD Duration: Instant Effect: You must have a Shotgun equipped. Attack a single enemy and cause (50+50*SkillLV)% ATK damage, causing a knockback of 5 cells. [LV 1] 150% ATK [LV 2] 200% ATK [LV 3] 250% ATK [LV 4] 300% ATK [LV 5] 350% ATK [LV 6] 400% ATK [LV 7] 450% ATK [LV 8] 500% ATK [LV 9] 550% ATK [LV 10] 600% ATK Fling Fling Max Level: 1 Type: Offensive SP Cost: 10 Target: Enemy Range: Weapon Range Cast Time: Instant Cool Down: ASPD Duration: 30 seconds of Def reduction to the affected enemy Catalyst: Up to 5 Coins, at least 1 Effect: You must have a Revolver or Rifle equipped. Uses up to 5 Coins to attack an enemy and reduce his/her defense by -3 DEF per used Coin (but it doesn't stack). It also deals a fixed JobLV damage to the enemy. You can not select how many Coins are used, all coins you have are taken, up to a maximum of 5. If you have none the skill fails. Full Buster Full Buster Required For: Spread Attack (L5), Ground Drift (L5). Max Level: 10 Type: Offensive SP Cost: 15 + 5*SkillLV Target: Enemy Range: Weapon Range + Snake's Eye SkillLV cells Cast Time: 1 sec Cool Down: 1 + 0.2*SkillLV sec Duration: Instant Effect: You must have a Shotgun equipped. Fire a burst causing (300+100*SkillLV)% ATK damage. Unfortunately this overheats too much the weapon, and you must spend 1+0.2*SkillLV sec to cool it down. Uses up 2*(SkillLV/2 rounded up) Rounds. There is a chance of causing a Blind effect on you (without HIT/Flee reductions). [LV 1] 400% ATK, Blind Chance 2% [LV 2] 500% ATK, Blind Chance 2% [LV 3] 600% ATK, Blind Chance 4% [LV 4] 700% ATK, Blind Chance 4% [LV 5] 800% ATK, Blind Chance 6% [LV 6] 900% ATK, Blind Chance 6% [LV 7] 1000% ATK, Blind Chance 8% [LV 8] 1100% ATK, Blind Chance 8% [LV 9] 1200% ATK, Blind Chance 10% [LV 10] 1300% ATK, Blind Chance 10% Gatling Fever Gatling Fever Required For: Madness Canceller (L10). Max Level: 10 Type: Active SP Cost: 28 + 2*SkillLV Target: Self Cast Time: Unknown sec Cool Down: Unknown sec Duration: 15 + 15*SkillLV sec Effect: You must have a Gatling equipped. Masterful handling of your Gatling. You get +(20+10*SkillLV) bonus to damage and +(2*SkillLV)% to ASPD, but -5*SkillLV to Flee Rate and reduced walking speed during the skill effect. [LV 1] Damage +30, ASPD +2%, Flee Rate -5 [LV 2] Damage +40, ASPD +4%, Flee Rate -10 [LV 3] Damage +50, ASPD +6%, Flee Rate -15 [LV 4] Damage +60, ASPD +8%, Flee Rate -20 [LV 5] Damage +70, ASPD +10%, Flee Rate -25 [LV 6] Damage +80, ASPD +12%, Flee Rate -30 [LV 7] Damage +90, ASPD +14%, Flee Rate -35 [LV 8] Damage +100, ASPD +16%, Flee Rate -40 [LV 9] Damage +110, ASPD +18%, Flee Rate -45 [LV 10] Damage +120, ASPD +20%, Flee Rate -50 Flip the Coin Flip the Coin Required For: Fling (L1), Magical Bullet (L1), Cracker (L1), Triple Action (L1), Bull's Eye (L1), Madness Canceller (L1), Adjustment (L1), Increasing Accuracy (L1). Max Level: 5 Type: Active SP Cost: 2 Target: Self Cast Time: Instant Cool Down: ASPD Duration: Instant Catalyst: 1 Zeny Effect: Flip a coin, if it's the top, a Coin will appear floating next to you; if it's bottom, you lose 1 Coin. You can collect up to 10 Coins. Higher skill levels increase the chance to get top, but the more you have, the more difficult to get a new one. Each Coin gives +3 DMG, that never misses, in each normal attack. Each Coin also provide more damage to skills in a yet unknown ammount. Coins are lost on relog or death.. Ground Drift Ground Drift Max Level: 10 Type: Offensive SP Cost: 4*SkillLV Target: Ground Range: Weapon Range + Snake's Eye SkillLV cells Cast Time: Unknown sec Cool Down: Unknown sec Duration: 3*SkillLV sec or until triggered Effect: You must have a Grenade Launcher equipped. Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage. [LV 1] Damage +50, lasts 3 sec [LV 2] Damage +100, lasts 6 sec [LV 3] Damage +150, lasts 9 sec [LV 4] Damage +200, lasts 12 sec [LV 5] Damage +250, lasts 15 sec [LV 6] Damage +300, lasts 18 sec [LV 7] Damage +350, lasts 21 sec [LV 8] Damage +400, lasts 24 sec [LV 9] Damage +450, lasts 27 sec [LV 10] Damage +500, lasts 30 sec Increasing Accuracy Increasing Accuracy Max Level: 1 Type: Active SP Cost: 30 Target: Self Cast Time: Instant Cool Down: ASPD Duration: 60 sec Catalyst: 4 Coins Effect: HIT +20, DEX +4, AGI +4 for the skill's duration Madness Canceller Madness Canceller Max Level: 1 Type: Active SP Cost: 30 Target: Self Cast Time: Unknown sec Cool Down: ASPD Duration: 15 sec Catalyst: 4 Coins Effect: Increase your ATK by 100 and ASPD by 20%. You are unable to move while this effect lasts, and it can not be used together with Adjustment. Magical Bullet Magical Bullet Max Level: 1 Type: Offensive SP Cost: 7 Target: Enemy Range: Weapon Range Cast Time: Instant Cool Down: ASPD Duration: Instant Catalyst: 1 Coin Effect: Fire a magic bullet, thus not using ammo. The bullet's damage is calculated by DEX ATK + INT MATK, and its element is Ghost. Piercing Shot Piercing Shot Max Level: 5 Type: Offensive SP Cost: 10 + SkillLV Target: Enemy Range: Weapon Range + Snake's Eye SkillLV cells Cast Time: Unknown sec Cool Down: Unknown sec Duration: Instant Effect: You must have a Revolver or Rifle equipped. Aim for a weakly armored spot and cause (100+20*SkillLV)% ATK damage and, by chance, bleeding. [LV 1] 120% ATK, Bleeding Chance 3% [LV 2] 140% ATK, Bleeding Chance 6% [LV 3] 160% ATK, Bleeding Chance 9% [LV 4] 180% ATK, Bleeding Chance 12% [LV 5] 200% ATK, Bleeding Chance 15% Rapid Shower Rapid Shower Required For: Desperado (L5), Gatling Fever (L7). Max Level: 10 Type: Offensive SP Cost: 20 + 2*SkillLV Target: Enemy Range: Weapon Range + Snake's Eye SkillLV cells Cast Time: Instant Cool Down: 0.5 sec Duration: Instant Effect: You must have a Revolver equipped. Uses 5 bullets and attack a single target with a 5 hit burst causing (500+50*SkillLV)% ATK damage. [LV 1] 550% ATK [LV 2] 600% ATK [LV 3] 650% ATK [LV 4] 700% ATK [LV 5] 750% ATK [LV 6] 800% ATK [LV 7] 850% ATK [LV 8] 900% ATK [LV 9] 950% ATK [LV 10] 1000% ATK Single Action Single Action Required For: Chain Action (L1), Tracking (L5), Dust (L5). Max Level: 10 Type: Passive Target: Self Effect: Increase your HIT by +2*SkillLV and your ASPD by +(SkillLV/2)%. [LV 1] HIT +2, ASPD +1% [LV 2] HIT +4, ASPD +1% [LV 3] HIT +6, ASPD +2% [LV 4] HIT +8, ASPD +2% [LV 5] HIT +10, ASPD +3% [LV 6] HIT +12, ASPD +3% [LV 7] HIT +14, ASPD +4% [LV 8] HIT +16, ASPD +4% [LV 9] HIT +18, ASPD +5% [LV 10] HIT +20, ASPD +5% Snake's Eye Snake's Eye Required For: Increasing Accuracy (L10). Max Level: 10 Type: Passive Target: Self Effect: Increase your range and HIT with guns by +SkillLV. Affects Rapid Shower, Tracking, Piercing Shot, Full Buster, Spread Attack and Ground Drift skill ranges. [LV 1] HIT +1, Range +1 [LV 2] HIT +2, Range +2 [LV 3] HIT +3, Range +3 [LV 4] HIT +4, Range +4 [LV 5] HIT +5, Range +5 [LV 6] HIT +6, Range +6 [LV 7] HIT +7, Range +7 [LV 8] HIT +8, Range +8 [LV 9] HIT +9, Range +9 [LV 10] HIT +10, Range +10 Spread Attack Spread Attack Required For: Ground Drift (L7). Max Level: 10 Type: Offensive SP Cost: 10 + 5*SkillLV Target: Ground Range: Weapon Range + Snake's Eye SkillLV cells Cast Time: 1 sec Cool Down: None Duration: Instant Effect: You must have a Shotgun equipped. Attack an area with 1 cell radius every 3 levels around the targeted cell, causing (80+20*SkillLV)% ATK damage. Use 5 rounds at level 1. [LV 1] 100% ATK, Area 3x3 cells [LV 2] 120% ATK, Area 3x3 cells [LV 3] 140% ATK, Area 3x3 cells [LV 4] 160% ATK, Area 5x5 cells [LV 5] 180% ATK, Area 5x5 cells [LV 6] 200% ATK, Area 5x5 cells [LV 7] 220% ATK, Area 7x7 cells [LV 8] 240% ATK, Area 7x7 cells [LV 9] 260% ATK, Area 7x7 cells [LV 10] 280% ATK, Area 9x9 cells Tracking Tracking Required For: Piercing Shot (L5), Disarm (L7), Bull's Eye (L10). Max Level: 10 Type: Active / Ranged Single Target Physical Attack SP Cost: 10 + 5*SkillLV Target: One Enemy Range: 10 cells Cast Time: 1 + 0.2*SkillLV sec (not reduced by DEX) Cool Down: None Duration: Instant Effect: You must have a Handgun or Rifle equipped. By taking a little extra time to track the target, you can guarantee a very powerful single shot. Tracking has a fixed cast time which is not affected by DEX, skills or effects and is interruptible. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake's Eye. Damage is (200+100*SkillLV)%. [LV 1] 300% ATK, Aim Time 1.2 sec [LV 2] 400% ATK, Aim Time 1.4 sec [LV 3] 500% ATK, Aim Time 1.6 sec [LV 4] 600% ATK, Aim Time 1.8 sec [LV 5] 700% ATK, Aim Time 2 sec [LV 6] 800% ATK, Aim Time 2.2 sec [LV 7] 900% ATK, Aim Time 2.4 sec [LV 8] 1000% ATK, Aim Time 2.6 sec [LV 9] 1100% ATK, Aim Time 2.8 sec [LV 10] 1200% ATK, Aim Time 3 sec Triple Action Triple Action Max Level: 1 Type: Offensive SP Cost: 20 Target: Enemy Range: Weapon Range Cast Time: Unknown sec Cool Down: ASPD Duration: Instant Catalyst: 1 Coin Effect: Use a Coin and deal three hits.
всё новое хорошо забытое старое.к тому же хорошо расписано для начинающего.да согласна если знаешь о гансах всё это покажется археологией^_^
1) о гансах знаю, ето недоханты 2) сервер там древний 3) хотелось бы, что б нашёлся человек доказавший что ганс ето полноценная профа. ИМХО гансы самый слабый клас в игре
Атомный я понимаю что сие значение того что у тя самый прокачанный ганс на серве вынуждает тебя 'кидать понты'и подтрунивать на соревнование с тобой... иначе говоря мнногоуважаемый будь добр захлопнуть хлеборезку и перестать противоречить каждому моему действию всёк?дезактивированный мой?>,..,< [LP]Fan прем нного благодарна за разъяснение)
1)хамить ненадо 2)прокачаешь папку ганса (на етом серврере с етой механикой и скилами) тогда и понтуйся
бешенная скорость у него неполучится. не пьёт берсерк и нету громадного бонус аги, да ваше фиг знает как ему аспд увеличить до 185 (для меня бешаная аспд начинается от сюда)